Medium humanoid, chaotic evil
- Armor Class
- 17 (chain shirt, shield)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
17
+3
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
12
+1
CHA
11
+0
- Skills
- Stealth +6, Survival +3, Intimidation +2
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Goblin
Traits
Brute.
A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack.
If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Heart of Hruggek.
The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Actions
Multiattack.
The bugbear makes two melee attacks.
Morningstar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
Javelin.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range.