Brother Morax

CreatureCoAp. 1862014

Large fiend, lawful evil

Armor Class
21 (natural armor)
Hit Points
337 (25d10 + 200)
Speed
40 ft.
Challenge
21 (33,000 XP)
STR
24
+7
DEX
22
+6
CON
27
+8
INT
14
+2
WIS
16
+3
CHA
18
+4
Saving Throws
Con +15, Dex +13, Str +14
Skills
Stealth +13, Medicine +10, Survival +10, Athletics +21, Acrobatics +20, Intimidation +11
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 13
Languages
Celestial, Common, Draconic, Infernal, telepathy 120 ft.

Traits

Brittle Spine.

For each Brittle Spine a creature has, the creature takes 3 (1d6) poison damage at the start of each of their turns, and when Morax activates Burrow or Deep Burrow. Spines can only be removed by a Regeneration spell or similar, or by killing Morax.

Devil's Sight.

Magical darkness doesn't impede Morax's darkvision.

Magic Resistance.

Morax has advantage on saving throws against spells and other magical effects.

Spined Hide.

Whenever Morax is hit with a melee attack, the attacker takes 7 (2d6) piercing damage and gains 1 Brittle Spine.

Unbreakable Bond.

If Morax is reduced to 0 hit points while Brother Adramalech still lives, Morax regenerates 50 hit points at the start of his next turn. This regeneration is interrupted if Brother Adramalech is reduced to 0 hit points before the start of Morax's turn.

Actions

Multiattack.

Morax makes four attacks using his Claw, Spine Fling, or a combination of the two.

Claw.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target gains 1 Brittle Spine.

Spine Fling.

Ranged Weapon Attack: +13 to hit, range 30/60 ft., one target. Hit: 12 (1d12 + 6) piercing damage, and the target gains 1 Brittle Spine.

Deep Burrow.

Morax immediately deals Brittle Spine ongoing damage to all creatures that have at least one Brittle Spine that he can see.

Bone Spikes .

Morax shoves an arm into the ground, rapidly growing bones that erupt at a point he can see within 100 feet of him. Each creature in a 60-foot-radius sphere centered on that point must make a DC 21 Dexterity saving throw, taking 28 (8d6) piercing damage on a failed save, or half as much damage on a successful one. Creatures that fail the save gain 2 Brittle Spines, while creatures that succeed only gain 1 Brittle Spine.

Legendary Actions

Claw.

Morax makes a Claw attack.

Bone Splinters (Costs 2 Actions).

Morax gestures at a creature he can see that has at least 1 Brittle Spine. That creature must succeed on a DC 21 Constitution saving throw or the number of Brittle Spines it has doubles.

Burrow (Costs 2 Actions).

Morax bristles the spines within a creature that he can see. The target immediately takes Brittle Spine ongoing damage.

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "21",
  "hp": {
    "average": 337,
    "formula": "25d10 + 200"
  },
  "cha": 18,
  "con": 27,
  "dex": 22,
  "int": 14,
  "str": 24,
  "wis": 16,
  "name": "Brother Morax",
  "page": 186,
  "save": {
    "con": "+15",
    "dex": "+13",
    "str": "+14"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+13",
    "medicine": "+10",
    "survival": "+10",
    "athletics": "+21",
    "acrobatics": "+20",
    "intimidation": "+11"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Brittle Spine",
      "entries": [
        "For each Brittle Spine a creature has, the creature takes 3 ({@damage 1d6}) poison damage at the start of each of their turns, and when Morax activates Burrow or Deep Burrow. Spines can only be removed by a Regeneration spell or similar, or by killing Morax."
      ]
    },
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede Morax's darkvision."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Morax has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Spined Hide",
      "entries": [
        "Whenever Morax is hit with a melee attack, the attacker takes 7 ({@damage 2d6}) piercing damage and gains 1 Brittle Spine."
      ]
    },
    {
      "name": "Unbreakable Bond",
      "entries": [
        "If Morax is reduced to 0 hit points while Brother Adramalech still lives, Morax regenerates 50 hit points at the start of his next turn. This regeneration is interrupted if Brother Adramalech is reduced to 0 hit points before the start of Morax's turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Morax makes four attacks using his Claw, Spine Fling, or a combination of the two."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d6 + 7}) slashing damage, and the target gains 1 Brittle Spine."
      ]
    },
    {
      "name": "Spine Fling",
      "entries": [
        "{@atk rw} {@hit 13} to hit, range 30/60 ft., one target. {@h}12 ({@damage 1d12 + 6}) piercing damage, and the target gains 1 Brittle Spine."
      ]
    },
    {
      "name": "Deep Burrow",
      "entries": [
        "Morax immediately deals Brittle Spine ongoing damage to all creatures that have at least one Brittle Spine that he can see."
      ]
    },
    {
      "name": "Bone Spikes {@recharge}",
      "entries": [
        "Morax shoves an arm into the ground, rapidly growing bones that erupt at a point he can see within 100 feet of him. Each creature in a 60-foot-radius sphere centered on that point must make a {@dc 21} Dexterity saving throw, taking 28 ({@damage 8d6}) piercing damage on a failed save, or half as much damage on a successful one. Creatures that fail the save gain 2 Brittle Spines, while creatures that succeed only gain 1 Brittle Spine."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "CoA",
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Celestial",
    "Common",
    "Draconic",
    "Infernal",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Claw",
      "entries": [
        "Morax makes a Claw attack."
      ]
    },
    {
      "name": "Bone Splinters (Costs 2 Actions)",
      "entries": [
        "Morax gestures at a creature he can see that has at least 1 Brittle Spine. That creature must succeed on a {@dc 21} Constitution saving throw or the number of Brittle Spines it has doubles."
      ]
    },
    {
      "name": "Burrow (Costs 2 Actions)",
      "entries": [
        "Morax bristles the spines within a creature that he can see. The target immediately takes Brittle Spine ongoing damage."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "CE",
    "DR",
    "I",
    "TP"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "isNamedCreature": true,
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}