Brazen Gorgon

CreatureXMMp. 1492024

Large construct, unaligned

Armor Class
19
Hit Points
161 (17d10 + 68)
Speed
40 ft.
Challenge
9 (5,000 XP)
STR
18
+4
DEX
14
+2
CON
19
+4
INT
2
-4
WIS
14
+2
CHA
7
-2
Skills
Perception +10
Damage Immunities
fire
Condition Immunities
exhaustion; petrified
Senses
Darkvision 60 ft., passive Perception 20

Traits

Flame Aura.

At the end of each of the gorgon's turns, each creature in a 5-foot Emanation originating from the gorgon takes 13 (3d8) Fire damage.

Illumination.

The gorgon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Multiattack.

The gorgon makes two Gore attacks.

Gore.

Melee Attack Roll: +8, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 10 (3d6) Fire damage.

Smelting Charge 5.

The gorgon moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each time the gorgon enters a creature's space for the first time during this move, that target is subjected to the following effect. dex DC 16. 13 (2d8 + 4) Piercing damage plus 13 (3d8) Fire damage, and the target is pulled into the gorgon's space and has the Grappled condition (escape DC 14); if the gorgon already has a creature Grappled, the target has the Prone condition instead. Until the grapple ends, the target has the Restrained condition. When the gorgon moves, the Grappled target moves with it, costing no extra movement.

Raw data
{
  "ac": [
    19
  ],
  "cr": "9",
  "hp": {
    "average": 161,
    "formula": "17d10 + 68"
  },
  "cha": 7,
  "con": 19,
  "dex": 14,
  "int": 2,
  "str": 18,
  "wis": 14,
  "name": "Brazen Gorgon",
  "page": 149,
  "size": [
    "L"
  ],
  "type": "construct",
  "skill": {
    "perception": "+10"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Flame Aura",
      "entries": [
        "At the end of each of the gorgon's turns, each creature in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the gorgon takes 13 ({@damage 3d8}) Fire damage."
      ]
    },
    {
      "name": "Illumination",
      "entries": [
        "The gorgon sheds {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The gorgon makes two Gore attacks."
      ]
    },
    {
      "name": "Gore",
      "entries": [
        "{@atkr m} {@hit 8}, reach 5 ft. {@h}11 ({@damage 2d6 + 4}) Piercing damage plus 10 ({@damage 3d6}) Fire damage."
      ]
    },
    {
      "name": "Smelting Charge {@recharge 5}",
      "entries": [
        "The gorgon moves up to its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and can move through the spaces of Medium or smaller creatures. Each time the gorgon enters a creature's space for the first time during this move, that target is subjected to the following effect. {@actSave dex} {@dc 16}. {@actSaveFail} 13 ({@damage 2d8 + 4}) Piercing damage plus 13 ({@damage 3d8}) Fire damage, and the target is pulled into the gorgon's space and has the {@condition Grappled|XPHB} condition (escape {@dc 14}); if the gorgon already has a creature {@condition Grappled|XPHB}, the target has the {@condition Prone|XPHB} condition instead. Until the grapple ends, the target has the {@condition Restrained|XPHB} condition. When the gorgon moves, the {@condition Grappled|XPHB} target moves with it, costing no extra movement."
      ]
    }
  ],
  "immune": [
    "fire"
  ],
  "senses": [
    "Darkvision 60 ft."
  ],
  "source": "XMM",
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MA"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Illumination"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "environment": [
    "forest",
    "grassland",
    "hill"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "petrified"
  ],
  "conditionInflict": [
    "grappled",
    "prone",
    "restrained"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}