Brain in Iron

CreatureIMRp. 482014

Large construct, lawful neutral

Armor Class
15 (natural armor)
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Challenge
6 (2,300 XP)
STR
1
-5
DEX
1
-5
CON
15
+2
INT
19
+4
WIS
10
+0
CHA
15
+2
Saving Throws
Cha +5, Int +7
Damage Immunities
necrotic; poison; psychic
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 60 ft., passive Perception 10

Traits

Detect Sentience.

The brain in iron can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Magic Resistance.

The brain in iron has advantage on saving throws against spells and other magical effects.

Actions

Mind Blast 5.

The brain in iron magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Innate Spellcasting (Psionics).

The brain in iron's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 58,
    "formula": "9d8 + 18"
  },
  "cha": 15,
  "con": 15,
  "dex": 1,
  "int": 19,
  "str": 1,
  "wis": 10,
  "name": "Brain in Iron",
  "page": 48,
  "save": {
    "cha": "+5",
    "int": "+7"
  },
  "size": [
    "L"
  ],
  "type": "construct",
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Detect Sentience",
      "entries": [
        "The brain in iron can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a {@spell mind blank} spell."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The brain in iron has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Mind Blast {@recharge 5}",
      "entries": [
        "The brain in iron magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 13 ({@damage 2d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    "psychic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "IMR",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "damageTags": [
    "Y"
  ],
  "tokenCustom": true,
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell detect thoughts}",
        "{@spell mage hand}",
        "{@spell zone of truth}"
      ],
      "daily": {
        "1e": [
          "{@spell compulsion}",
          "{@spell hold monster}",
          "{@spell sleep} (cast at 3rd level)",
          "{@spell Tasha's hideous laughter}"
        ],
        "3e": [
          "{@spell charm person}",
          "{@spell command}",
          "{@spell hold person}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The brain in iron's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "conditionInflict": [
    "stunned"
  ],
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "charmed",
    "incapacitated",
    "paralyzed",
    "prone",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}