Brain in a Jar

CreatureVRGRp. 2292014

Small undead, any alignment

Armor Class
11 (natural armor)
Hit Points
55 (10d6 + 20)
Speed
fly 10 ft. (hover), 0 ft., canHover true ft.
Challenge
3 (700 XP)
STR
1
-5
DEX
3
-4
CON
15
+2
INT
19
+4
WIS
10
+0
CHA
15
+2
Saving Throws
Cha +4, Int +6
Damage Immunities
poison
Condition Immunities
exhaustion; paralyzed; poisoned; prone
Senses
blindsight 120 ft. (blind beyond this radius); see also "detect sentience" below, passive Perception 10
Languages
the languages it knew in life

Traits

Detect Sentience.

The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Magic Resistance.

The brain has advantage on saving throws against spells and other magic effects.

Unusual Nature.

The brain doesn't require air, food, drink, or sleep.

Actions

Chill Touch (Cantrip).

Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (3d8) necrotic damage, and the target can't regain hit points until the start of the brain's next turn. If the target is undead, it also has disadvantage on attack rolls against the brain until the end of the brain's next turn.

Mind Blast 5.

The brain magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Innate Spellcasting (Psionics).

The brain's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no components:

Raw data
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  "cr": "3",
  "hp": {
    "average": 55,
    "formula": "10d6 + 20"
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  "cha": 15,
  "con": 15,
  "dex": 3,
  "int": 19,
  "str": 1,
  "wis": 10,
  "name": "Brain in a Jar",
  "page": 229,
  "save": {
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  },
  "size": [
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  ],
  "type": "undead",
  "speed": {
    "fly": {
      "number": 10,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Detect Sentience",
      "entries": [
        "The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a {@spell mind blank} spell."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The brain has advantage on saving throws against spells and other magic effects."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The brain doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Chill Touch (Cantrip)",
      "entries": [
        "{@atk rs} {@hit 6} to hit, range 120 ft., one creature. {@h}13 ({@damage 3d8}) necrotic damage, and the target can't regain hit points until the start of the brain's next turn. If the target is undead, it also has disadvantage on attack rolls against the brain until the end of the brain's next turn."
      ]
    },
    {
      "name": "Mind Blast {@recharge 5}",
      "entries": [
        "The brain magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 14} Intelligence saving throw or take 17 ({@damage 3d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "blindsight 120 ft. (blind beyond this radius); see also \"detect sentience\" below"
  ],
  "source": "VRGR",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Magic Resistance",
    "Unusual Nature"
  ],
  "damageTags": [
    "N",
    "Y"
  ],
  "reprintedAs": [
    "Brain in a Jar|RHW"
  ],
  "languageTags": [
    "LF"
  ],
  "otherSources": [
    {
      "page": 279,
      "source": "IDRotF"
    }
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell chill touch} (see \"Actions\" below)",
        "{@spell detect thoughts}",
        "{@spell mage hand}",
        "{@spell zone of truth}"
      ],
      "daily": {
        "1e": [
          "{@spell compulsion}",
          "{@spell hold monster}",
          "{@spell sleep} (3rd-level version)",
          "{@spell Tasha's hideous laughter}"
        ],
        "3e": [
          "{@spell charm person}",
          "{@spell hold person}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The brain's innate spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "paralyzed",
    "poisoned",
    "prone"
  ],
  "damageTagsSpell": [
    "N"
  ],
  "conditionInflict": [
    "stunned"
  ],
  "referenceSources": [
    "IDRotF"
  ],
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "charmed",
    "incapacitated",
    "paralyzed",
    "prone",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}
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