Brain in a Jar

CreatureLLKp. 382014

Medium undead, any alignment

Armor Class
11 (natural armor)
Hit Points
58 (9d8 + 18)
Speed
0 ft.
Challenge
6 (2,300 XP)
STR
1
-5
DEX
1
-5
CON
15
+2
INT
19
+4
WIS
10
+0
CHA
15
+2
Saving Throws
Cha +5, Int +7
Damage Immunities
necrotic; poison; psychic
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 60 ft., passive Perception 10

Traits

Detect Sentience.

The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Magic Resistance.

The brain in a jar has advantage on saving throws against spells and other magical effects.

Actions

Mind Blast 5.

The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Innate Spellcasting (Psionics).

The brain in a jar's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    {
      "ac": 11,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 58,
    "formula": "9d8 + 18"
  },
  "cha": 15,
  "con": 15,
  "dex": 1,
  "int": 19,
  "str": 1,
  "wis": 10,
  "name": "Brain in a Jar",
  "page": 38,
  "save": {
    "cha": "+5",
    "int": "+7"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 0
  },
  "trait": [
    {
      "name": "Detect Sentience",
      "entries": [
        "The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a {@spell mind blank} spell."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The brain in a jar has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Mind Blast {@recharge 5}",
      "entries": [
        "The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 13 ({@damage 2d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    "psychic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "LLK",
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "A"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "damageTags": [
    "Y"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell detect thoughts}",
        "{@spell mage hand}",
        "{@spell zone of truth}"
      ],
      "daily": {
        "1e": [
          "{@spell compulsion}",
          "{@spell hold monster}",
          "{@spell sleep} (cast at 3rd level)",
          "{@spell Tasha's hideous laughter}"
        ],
        "3e": [
          "{@spell charm person}",
          "{@spell command}",
          "{@spell hold person}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The brain in a jar's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "conditionInflict": [
    "stunned"
  ],
  "referenceSources": [
    "IMR"
  ],
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "charmed",
    "incapacitated",
    "paralyzed",
    "prone",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}