Huge giant, neutral
- Armor Class
- 17 (natural armor)
- Hit Points
- 126 (11d12 + 55)
- Speed
- 40 ft.
- Challenge
- 7 (2,900 XP)
STR
23
+6
DEX
15
+2
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
9
-1
- Saving Throws
- Con +8, Dex +5, Wis +4
- Skills
- Athletics +12, Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Giant
Traits
Stone Camouflage.
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack.
The giant makes two greatclub attacks.
Greatclub.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching.
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.