Boss Delour

CreatureBMTp. 832014

Small monstrosity, lawful evil

Armor Class
14
Hit Points
110 (20d6 + 40)
Speed
30 ft. in rat or hybrid form
Challenge
9 (5,000 XP)
STR
12
+1
DEX
18
+4
CON
15
+2
INT
17
+3
WIS
14
+2
CHA
16
+3
Saving Throws
Dex +8, Int +7
Skills
Stealth +8, Deception +11, Perception +10, Sleight of hand +8
Senses
darkvision 60 ft., passive Perception 20
Languages
Common, Thieves' cant (can't speak in rat form)

Traits

Evasion.

If Delour is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he doesn't have the incapacitated condition.

Nimbleness.

Delour can move through the space of a Medium or larger creature.

Regeneration.

Delour regains 10 hit points at the start of his turn. If he takes damage from a silver weapon, this trait doesn't function at the start of his next turn. Delour dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

Delour makes any combination of three Bite, Shortsword, or Hand Crossbow attacks.

Bite (Rat or Hybrid Form Only).

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (5d8 + 4) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with lycanthropy. While cursed in this way, the target retains its alignment, languages, and equipment but otherwise uses the wererat stat block, excluding actions that require equipment the target doesn't have. During any night when there's a full moon in the sky, the target becomes an NPC under the DM's control and remains so until the night ends. A Remove Curse spell or similar magic ends this curse.

Shortsword (Humanoid or Hybrid Form Only).

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) poison damage.

Hand Crossbow (Humanoid or Hybrid Form Only).

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) poison damage.

Bonus Actions

Change Shape.

Delour polymorphs into a rat-humanoid hybrid, a Medium giant rat, or his humanoid form. His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his humanoid form if he dies.

Cunning Action.

Delour takes the Dash, Disengage, or Hide action.

Raw data
{
  "ac": [
    14
  ],
  "cr": "9",
  "hp": {
    "average": 110,
    "formula": "20d6 + 40"
  },
  "cha": 16,
  "con": 15,
  "dex": 18,
  "int": 17,
  "str": 12,
  "wis": 14,
  "name": "Boss Delour",
  "page": 83,
  "save": {
    "dex": "+8",
    "int": "+7"
  },
  "size": [
    "S"
  ],
  "type": "monstrosity",
  "bonus": [
    {
      "name": "Change Shape",
      "entries": [
        "Delour polymorphs into a rat-humanoid hybrid, a Medium giant rat, or his humanoid form. His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his humanoid form if he dies."
      ]
    },
    {
      "name": "Cunning Action",
      "entries": [
        "Delour takes the {@action Dash}, {@action Disengage}, or {@action Hide} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+8",
    "deception": "+11",
    "perception": "+10",
    "sleight of hand": "+8"
  },
  "speed": {
    "walk": {
      "number": 30,
      "condition": "in rat or hybrid form"
    }
  },
  "trait": [
    {
      "name": "Evasion",
      "entries": [
        "If Delour is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he doesn't have the {@condition incapacitated} condition."
      ]
    },
    {
      "name": "Nimbleness",
      "entries": [
        "Delour can move through the space of a Medium or larger creature."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "Delour regains 10 hit points at the start of his turn. If he takes damage from a silver weapon, this trait doesn't function at the start of his next turn. Delour dies only if he starts his turn with 0 hit points and doesn't regenerate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Delour makes any combination of three Bite, Shortsword, or Hand Crossbow attacks."
      ]
    },
    {
      "name": "Bite (Rat or Hybrid Form Only)",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}26 ({@damage 5d8 + 4}) piercing damage. If the target is a Humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. While cursed in this way, the target retains its alignment, languages, and equipment but otherwise uses the wererat stat block, excluding actions that require equipment the target doesn't have. During any night when there's a full moon in the sky, the target becomes an NPC under the DM's control and remains so until the night ends. A {@spell Remove Curse} spell or similar magic ends this curse."
      ]
    },
    {
      "name": "Shortsword (Humanoid or Hybrid Form Only)",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage."
      ]
    },
    {
      "name": "Hand Crossbow (Humanoid or Hybrid Form Only)",
      "entries": [
        "{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BMT",
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "CUR",
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Thieves' cant (can't speak in rat form)"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "languageTags": [
    "C",
    "CS",
    "TC"
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "shortsword|phb"
  ],
  "hasFluffImages": true,
  "savingThrowForced": [
    "constitution"
  ]
}
Boss Delour ยท Wiki