Borthak

CreatureVEoRp. 2122014

Huge monstrosity, chaotic evil

Armor Class
16 (natural armor)
Hit Points
200 (16d12 + 96)
Speed
30 ft.
Challenge
15 (13,000 XP)
STR
25
+7
DEX
16
+3
CON
22
+6
INT
4
-3
WIS
14
+2
CHA
15
+2
Saving Throws
Cha +7, Con +11, Str +12
Damage Resistances
acid; cold
Senses
darkvision 60 ft., passive Perception 12

Traits

Glacial Aura.

At the end of the borthak's turn, slippery ice covers surfaces within 10 feet of the borthak. This ice is difficult terrain. When a creature other than the borthak enters the ice's area for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or have the prone condition. The ice disappears at the start of the borthak's next turn.

Webbed Feet.

The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack.

The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks.

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 7 (2d6) acid damage.

Stomp.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.

Noxious Regurgitation 5.

The borthak spews acid at a creature it can see within 120 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the creature takes 24 (7d6) acid damage and has the poisoned condition until the start of the borthak's next turn. On a successful save, the creature takes half as much damage only.

Reactions

Reactive Tail.

When a creature within 10 feet of the borthak hits the borthak with an attack roll, the borthak swings its tail in retaliation. The triggering creature and any creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or take 16 (2d8 + 7) bludgeoning damage.

Legendary Actions

Move.

The borthak moves up to its speed without provoking opportunity attacks.

Bite (Costs 2 Actions).

The borthak makes one Bite attack.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "15",
  "hp": {
    "average": 200,
    "formula": "16d12 + 96"
  },
  "cha": 15,
  "con": 22,
  "dex": 16,
  "int": 4,
  "str": 25,
  "wis": 14,
  "name": "Borthak",
  "page": 212,
  "save": {
    "cha": "+7",
    "con": "+11",
    "str": "+12"
  },
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Glacial Aura",
      "entries": [
        "At the end of the borthak's turn, slippery ice covers surfaces within 10 feet of the borthak. This ice is difficult terrain. When a creature other than the borthak enters the ice's area for the first time on a turn or starts its turn there, it must succeed on a {@dc 16} Dexterity saving throw or have the {@condition prone} condition. The ice disappears at the start of the borthak's next turn."
      ]
    },
    {
      "name": "Webbed Feet",
      "entries": [
        "The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage plus 7 ({@damage 2d6}) acid damage."
      ]
    },
    {
      "name": "Stomp",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d8 + 7}) bludgeoning damage."
      ]
    },
    {
      "name": "Noxious Regurgitation {@recharge 5}",
      "entries": [
        "The borthak spews acid at a creature it can see within 120 feet of itself. The target must make a {@dc 21} Constitution saving throw. On a failed save, the creature takes 24 ({@damage 7d6}) acid damage and has the {@condition poisoned} condition until the start of the borthak's next turn. On a successful save, the creature takes half as much damage only."
      ]
    }
  ],
  "resist": [
    "acid",
    "cold"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VEoR",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Reactive Tail",
      "entries": [
        "When a creature within 10 feet of the borthak hits the borthak with an attack roll, the borthak swings its tail in retaliation. The triggering creature and any creature within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw or take 16 ({@damage 2d8 + 7}) bludgeoning damage."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "legendary": [
    {
      "name": "Move",
      "entries": [
        "The borthak moves up to its speed without provoking opportunity attacks."
      ]
    },
    {
      "name": "Bite (Costs 2 Actions)",
      "entries": [
        "The borthak makes one Bite attack."
      ]
    }
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "P"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}