Small humanoid, lawful evil
- Armor Class
- 16
- Hit Points
- 104 (19d6 + 38)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
10
+0
DEX
18
+4
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
17
+3
- Saving Throws
- Con +5, Dex +7, Wis +5
- Skills
- Insight +5, Perception +8, Sleight of hand +10
- Damage Resistances
- poison
- Senses
- passive Perception 18
- Languages
- Common, Halfling, Thieves' cant
Traits
Hustle.
The underboss can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Multiattack.
The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination.
Poisoned Blade.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss's next turn. If the target is already Poisoned, it instead takes an extra 7 (2d6) Poison damage.
Arcane Firearm.
Ranged Attack Roll: +7, range 30/90 ft. Hit: 26 (4d10 + 4) Force damage.
Reactions
Uncanny Dodge.
The underboss is hit by an attack roll. The underboss halves the damage (round down) it takes from that attack.