Small humanoid, neutral evil
- Armor Class
- 13
- Hit Points
- 27 (6d6 + 6)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
11
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
14
+2
- Saving Throws
- Dex +4, Wis +2
- Skills
- Stealth +6, Perception +2, Sleight of hand +6
- Senses
- passive Perception 12
- Languages
- Common, Halfling, Thieves' cant
Traits
Hustle.
The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Shortsword.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.
Pistol.
Ranged Attack Roll: +4, range 30/90 ft. Hit: 7 (1d10 + 2) Piercing damage.