Medium humanoid, neutral good
- Armor Class
- 17 (studded leather armor)
- Hit Points
- 195 (30d8 + 60)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Dex +9, Wis +7
- Skills
- Nature +8, Stealth +13, Survival +11, Perception +11
- Senses
- passive Perception 21
- Languages
- Common, Elvish, Sylvan
Traits
Borivik has a half-dozen bolts of undead slaying. If he strikes an Undead creature with one of these magic bolts, it must make a DC 17 Constitution saving throw, taking an extra 33 (6d10) piercing damage on a failed save, or half as much extra damage on a successful one.
Actions
Borivik makes two Shortsword attacks or two Heavy Crossbow attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Ranged Weapon Attack: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Bonus Actions
Borivik adds 1d10 to his next attack or damage roll with his Heavy Crossbow attack.
Reactions
When Borivik takes acid, cold, fire, lightning, or thunder damage, he gains immunity to that damage type until the start of his next turn. Also, the first time he hits with a Shortsword attack on his next turn, the target takes an extra 10 (3d6) of the triggering damage type.
Spellcasting
Borivik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):