Small humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 91 (14d8 + 28)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
- Saving Throws
- Cha +7, Wis +4
- Skills
- Arcana +4, History +4
- Damage Resistances
- psychic
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- any two languages, telepathy 30 ft., Goblin
Traits
At the start of each of the goblin's turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the goblin isn't incapacitated.
Actions
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
The goblin is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: