Booyahg Slave of the Fiend

CreatureVGMp. 422014

Small humanoid, any alignment

Armor Class
12, 15
Hit Points
78 (12d8 + 24)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
10
+0
DEX
14
+2
CON
15
+2
INT
12
+1
WIS
12
+1
CHA
18
+4
Saving Throws
Cha +7, Wis +4
Skills
Arcana +4, Religion +4, Deception +7, Persuasion +7
Damage Resistances
slashing from nonmagical attacks not made with silvered weapons
Senses
darkvision 60 ft., passive Perception 11
Languages
any two languages (usually Abyssal or Infernal), Goblin

Traits

Dark One's Own Luck (Recharges after a Short or Long Rest).

When the goblin makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Mace.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.

Spellcasting

Innate Spellcasting.

The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

Spellcasting.

The goblin is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Raw data
{
  "ac": [
    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "7",
  "hp": {
    "average": 78,
    "formula": "12d8 + 24"
  },
  "cha": 18,
  "con": 15,
  "dex": 14,
  "int": 12,
  "str": 10,
  "wis": 12,
  "name": "Booyahg Slave of the Fiend",
  "page": 42,
  "save": {
    "cha": "+7",
    "wis": "+4"
  },
  "size": [
    "S"
  ],
  "type": {
    "tags": [
      "goblinoid"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+4",
    "religion": "+4",
    "deception": "+7",
    "persuasion": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)",
      "entries": [
        "When the goblin makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur."
      ]
    },
    {
      "name": "Nimble Escape",
      "entries": [
        "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Mace",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks not made with silvered weapons",
      "resist": [
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VGM",
  "_isCopy": true,
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "any two languages (usually Abyssal or Infernal)",
    "Goblin"
  ],
  "senseTags": [
    "D"
  ],
  "shortName": "Goblin",
  "damageTags": [
    "B",
    "F"
  ],
  "tokenCustom": true,
  "languageTags": [
    "AB",
    "I",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell alter self}",
        "{@spell false life}",
        "{@spell levitate} (self only)",
        "{@spell mage armor} (self only)",
        "{@spell silent image}"
      ],
      "daily": {
        "1e": [
          "{@spell feeblemind}",
          "{@spell finger of death}",
          "{@spell plane shift}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 15}), requiring no material components:"
      ]
    },
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell eldritch blast}",
            "{@spell fire bolt}",
            "{@spell friends}",
            "{@spell mage hand}",
            "{@spell minor illusion}",
            "{@spell prestidigitation}",
            "{@spell shocking grasp}"
          ]
        },
        "5": {
          "lower": 1,
          "slots": 4,
          "spells": [
            "{@spell banishment}",
            "{@spell burning hands}",
            "{@spell flame strike}",
            "{@spell hellish rebuke}",
            "{@spell magic circle}",
            "{@spell scorching ray}",
            "{@spell scrying}",
            "{@spell stinking cloud}",
            "{@spell suggestion}",
            "{@spell wall of fire}"
          ]
        }
      },
      "ability": "cha",
      "headerEntries": [
        "The goblin is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:"
      ]
    }
  ],
  "attachedItems": [
    "mace|phb"
  ],
  "_copy_templates": [
    {
      "name": "Goblin",
      "source": "DMG"
    }
  ],
  "damageTagsSpell": [
    "B",
    "F",
    "L",
    "N",
    "O",
    "P",
    "R",
    "S",
    "Y"
  ],
  "spellcastingTags": [
    "CL",
    "I"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "dexterity",
    "intelligence",
    "wisdom"
  ]
}