Small humanoid, any alignment
- Armor Class
- 11, 14
- Hit Points
- 49 (11d8)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
9
-1
DEX
13
+1
CON
11
+0
INT
11
+0
WIS
12
+1
CHA
18
+4
- Saving Throws
- Cha +6, Wis +3
- Skills
- Arcana +2, Nature +2, Deception +6, Persuasion +6
- Condition Immunities
- charmed
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- any two languages (usually Sylvan), Goblin
Traits
Actions
Dagger.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Spellcasting
Innate Spellcasting.
The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
Spellcasting.
The goblin is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: