Booyahg Slave of the Archfey

CreatureVGMp. 422014

Small humanoid, any alignment

Armor Class
11, 14
Hit Points
49 (11d8)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
9
-1
DEX
13
+1
CON
11
+0
INT
11
+0
WIS
12
+1
CHA
18
+4
Saving Throws
Cha +6, Wis +3
Skills
Arcana +2, Nature +2, Deception +6, Persuasion +6
Condition Immunities
charmed
Senses
darkvision 60 ft., passive Perception 11
Languages
any two languages (usually Sylvan), Goblin

Traits

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest).

In response to taking damage, the goblin turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Spellcasting

Innate Spellcasting.

The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

Spellcasting.

The goblin is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Raw data
{
  "ac": [
    11,
    {
      "ac": 14,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "4",
  "hp": {
    "average": 49,
    "formula": "11d8"
  },
  "cha": 18,
  "con": 11,
  "dex": 13,
  "int": 11,
  "str": 9,
  "wis": 12,
  "name": "Booyahg Slave of the Archfey",
  "page": 42,
  "save": {
    "cha": "+6",
    "wis": "+3"
  },
  "size": [
    "S"
  ],
  "type": {
    "tags": [
      "goblinoid"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+2",
    "nature": "+2",
    "deception": "+6",
    "persuasion": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Nimble Escape",
      "entries": [
        "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VGM",
  "_isCopy": true,
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Misty Escape (Recharges after a Short or Long Rest)",
      "entries": [
        "In response to taking damage, the goblin turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "any two languages (usually Sylvan)",
    "Goblin"
  ],
  "shortName": "Goblin",
  "damageTags": [
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "S",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell disguise self}",
        "{@spell mage armor} (self only)",
        "{@spell silent image}",
        "{@spell speak with animals}"
      ],
      "daily": {
        "1": [
          "{@spell conjure fey}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 15}), requiring no material components:"
      ]
    },
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell dancing lights}",
            "{@spell eldritch blast}",
            "{@spell friends}",
            "{@spell mage hand}",
            "{@spell minor illusion}",
            "{@spell prestidigitation}",
            "{@spell vicious mockery}"
          ]
        },
        "5": {
          "lower": 1,
          "slots": 3,
          "spells": [
            "{@spell blink}",
            "{@spell charm person}",
            "{@spell dimension door}",
            "{@spell dominate beast}",
            "{@spell faerie fire}",
            "{@spell fear}",
            "{@spell hold monster}",
            "{@spell misty step}",
            "{@spell phantasmal force}",
            "{@spell seeming}",
            "{@spell sleep}"
          ]
        }
      },
      "ability": "cha",
      "headerEntries": [
        "The goblin is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:"
      ]
    }
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "_copy_templates": [
    {
      "name": "Goblin",
      "source": "DMG"
    }
  ],
  "conditionImmune": [
    "charmed"
  ],
  "damageTagsSpell": [
    "O",
    "Y"
  ],
  "spellcastingTags": [
    "CL",
    "I"
  ],
  "conditionInflictSpell": [
    "charmed",
    "frightened",
    "paralyzed",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "dexterity",
    "intelligence",
    "wisdom"
  ]
}