Small humanoid, neutral evil
- Armor Class
- 15 (leather armor, shield)
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
Traits
Actions
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spellcasting
Spellcasting.
The goblin can cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability (spell save DC 10, +2 to hit with spell attacks).