Boneless

CreatureVRGRp. 2282014

Medium undead

Armor Class
12
Hit Points
26 (4d8 + 8)
Speed
30 ft.
Challenge
1 (200 XP)
STR
16
+3
DEX
14
+2
CON
15
+2
INT
1
-5
WIS
10
+0
CHA
1
-5
Skills
Stealth +4
Damage Resistances
bludgeoning; poison
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages it knew in life but can't speak

Traits

Compression.

The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in.

Unusual Nature.

The boneless doesn't require sleep.

Actions

Multiattack.

The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can use Crushing Embrace.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Crushing Embrace.

The boneless wraps its body around a Large or smaller creature grappled by it. While the boneless is attached, the target is blinded and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless' turns or take 5 (1d4 + 3) bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1",
  "hp": {
    "average": 26,
    "formula": "4d8 + 8"
  },
  "cha": 1,
  "con": 15,
  "dex": 14,
  "int": 1,
  "str": 16,
  "wis": 10,
  "name": "Boneless",
  "page": 228,
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Compression",
      "entries": [
        "The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The boneless doesn't require sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is {@condition grappled} (escape {@dc 13}), and the boneless can use Crushing Embrace."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Crushing Embrace",
      "entries": [
        "The boneless wraps its body around a Large or smaller creature {@condition grappled} by it. While the boneless is attached, the target is {@condition blinded} and is unable to breathe. The target must succeed on a {@dc 13} Strength saving throw at the start of each of the boneless' turns or take 5 ({@damage 1d4 + 3}) bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so with a successful {@dc 13} Strength check. When the boneless dies, it detaches from any creature it is attached to."
      ]
    }
  ],
  "resist": [
    "bludgeoning",
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VRGR",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "reprintedAs": [
    "Boneless|RHW"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "conditionInflict": [
    "blinded",
    "grappled"
  ],
  "referenceSources": [
    "HoL"
  ],
  "savingThrowForced": [
    "strength"
  ]
}