Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
- Skills
- Stealth +4
- Damage Resistances
- bludgeoning
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- understands Common but can't speak
Traits
The boneless needn't spend extra movement to move a creature it is grappling.
The boneless can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 7 (2d4 + 2) Bludgeoning damage at the start of each of the boneless's turns. The boneless can smother only one creature at a time. While grappling a target, the boneless can't take this action again.
Bonus Actions
wis DC 11, each creature within 30 feet that can see the boneless. The target has the Frightened condition. The boneless moves up to its Speed without provoking Opportunity Attacks.