Boneclaw

CreatureMTFp. 1212014

Large undead, chaotic evil

Armor Class
16 (natural armor)
Hit Points
127 (17d10 + 34)
Speed
40 ft.
Challenge
12 (8,400 XP)
STR
19
+4
DEX
16
+3
CON
15
+2
INT
13
+1
WIS
15
+2
CHA
9
-1
Saving Throws
Con +6, Dex +7, Wis +6
Skills
Stealth +7, Perception +6
Damage Resistances
cold; necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
darkvision 60 ft., passive Perception 16
Languages
Common plus the main language of its master

Traits

Rejuvenation.

While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master.

Shadow Stealth.

While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.

Actions

Multiattack.

The boneclaw makes two claw attacks.

Piercing Claw.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.

Shadow Jump.

If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.

The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.

Reactions

Deadly Reach.

In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 127,
    "formula": "17d10 + 34"
  },
  "cha": 9,
  "con": 15,
  "dex": 16,
  "int": 13,
  "str": 19,
  "wis": 15,
  "name": "Boneclaw",
  "page": 121,
  "save": {
    "con": "+6",
    "dex": "+7",
    "wis": "+6"
  },
  "size": [
    "L"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+7",
    "perception": "+6"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Rejuvenation",
      "entries": [
        "While its master lives, a destroyed boneclaw gains a new body in {@dice 1d10} hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master."
      ]
    },
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the boneclaw can take the {@action Hide} action as a bonus action."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The boneclaw makes two claw attacks."
      ]
    },
    {
      "name": "Piercing Claw",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}20 ({@damage 3d10 + 4}) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is {@condition grappled} (escape {@dc 14}). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target."
      ]
    },
    {
      "name": "Shadow Jump",
      "entries": [
        "If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or take 34 ({@damage 5d12 + 2}) necrotic damage.",
        "The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness."
      ]
    }
  ],
  "resist": [
    "cold",
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Deadly Reach",
      "entries": [
        "In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common plus the main language of its master"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/boneclaw.opus",
    "type": "internal"
  },
  "traitTags": [
    "Rejuvenation"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "P"
  ],
  "environment": [
    "arctic",
    "desert",
    "urban"
  ],
  "reprintedAs": [
    "Boneclaw|MPMM"
  ],
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "referenceSources": [
    "DC",
    "DIP"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}