Large fiend, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 142 (15d10 + 60)
- Speed
- fly 40 ft., 40 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Cha +7, Int +5, Wis +6
- Skills
- Insight +6, Deception +7
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
Traits
Magical darkness doesn't impede the devil's darkvision.
The devil has advantage on saving throws against spells and other magical effects.
Actions
The devil makes three attacks: two with its claws and one with its sting.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The devil chooses what to summon and attempts a magical summoning.
A bone devil has a 40 chance of summoning 2d6 spined devils or one bone devil.
A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.