Bone Devil

CreatureMMp. 712014SRD

Large fiend, lawful evil

Armor Class
19 (natural armor)
Hit Points
142 (15d10 + 60)
Speed
fly 40 ft., 40 ft.
Challenge
9 (5,000 XP)
STR
18
+4
DEX
16
+3
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
16
+3
Saving Throws
Cha +7, Int +5, Wis +6
Skills
Insight +6, Deception +7
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal, telepathy 120 ft.

Traits

Devil's Sight.

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance.

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The devil makes three attacks: two with its claws and one with its sting.

Claw.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 142,
    "formula": "15d10 + 60"
  },
  "cha": 16,
  "con": 18,
  "dex": 16,
  "int": 13,
  "srd": true,
  "str": 18,
  "wis": 14,
  "name": "Bone Devil",
  "page": 71,
  "save": {
    "cha": "+7",
    "int": "+5",
    "wis": "+6"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "insight": "+6",
    "deception": "+7"
  },
  "speed": {
    "fly": 40,
    "walk": 40
  },
  "trait": [
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede the devil's darkvision."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The devil has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The devil makes three attacks: two with its claws and one with its sting."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage."
      ]
    },
    {
      "name": "Sting",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MM",
  "passive": 12,
  "variant": [
    {
      "name": "Bone Devil Polearm",
      "type": "variant",
      "entries": [
        "Some bone devils have the following action options.",
        {
          "name": "Multiattack",
          "type": "entries",
          "entries": [
            "The devil makes two attacks: one with its hooked polearm and one with its sting."
          ]
        },
        {
          "name": "Hooked Polearm",
          "type": "entries",
          "entries": [
            "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d12 + 4}) piercing damage. If the target is a Huge or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the devil can't use its polearm on another target."
          ]
        }
      ],
      "_version": {
        "name": "Bone Devil (Polearm)",
        "addHeadersAs": "action"
      }
    },
    {
      "name": "Summon Devil (1/Day)",
      "type": "variant",
      "entries": [
        "The devil chooses what to summon and attempts a magical summoning.",
        "A bone devil has a {@chance 40} chance of summoning {@dice 2d6} {@creature spined devil||spined devils} or one bone devil.",
        "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      ],
      "_version": {
        "name": "Bone Devil (Summoner)",
        "addAs": "action"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/bone-devil.opus",
    "type": "internal"
  },
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "reprintedAs": [
    "Bone Devil|XMM"
  ],
  "languageTags": [
    "I",
    "TP"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "poisoned"
  ],
  "referenceSources": [
    "BGDIA",
    "CoA",
    "DC",
    "DIP",
    "DSotDQ",
    "EGW",
    "HotDQ",
    "LLK",
    "RoT",
    "SatO",
    "ToA",
    "WDMM"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}