Small humanoid,
- Armor Class
- 13 (leather armor), 15
- Hit Points
- 40 (9d6 + 9)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Goblin
Traits
When Bol'bara reduces a hostile creature to 0 hit points, she gains 6 temporary hit points.
Actions
Bol'bara makes two melee attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Spell Attack: +4 to hit, range 120 ft., one creature. Hit: 7 (1d10 + 2) force damage.
Legendary Actions
Bol'bara moves up to her speed. She can move through other creatures and objects as if they were 3. She takes 5 (1d10) force damage if she ends her turn inside an object.
A 15-foot-radius sphere of magical confusion extends from a point Bol'bara can see within 60 feet of her and spreads around corners. Each creature that starts its turn in that area is treated as if targeted by the confusion spell (save DC 12). The sphere lasts as long as Bol'bara maintains concentration, up to 1 minute (as if concentrating on a spell).
Spellcasting
Bol'bara's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She can innately cast the following spells, requiring no material components: