Medium humanoid, neutral
- Armor Class
- 18 (plate armor)
- Hit Points
- 42 (5d8 + 20)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
18
+4
DEX
12
+1
CON
18
+4
INT
18
+4
WIS
11
+0
CHA
12
+1
- Skills
- Survival +2, Intimidation +5
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Orc, Dwarvish, Elvish, Undercommon
Traits
Aggressive.
As a bonus action, Blurg can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack.
Blurg makes two greataxe attacks.
Greataxe.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Spellcasting
Innate Spellcasting.
Blurg can innately cast can cast the teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see "Faerzress"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows.