Medium fiend, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 195 (26d8 + 78)
- Speed
- fly 50 ft., 30 ft.
- Challenge
- 17 (18,000 XP)
STR
15
+2
DEX
14
+2
CON
17
+3
INT
22
+6
WIS
23
+6
CHA
18
+4
- Saving Throws
- Int +12, Wis +12
- Skills
- Arcana +12
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; lightning; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Draconic, Infernal, telepathy 120 ft.
Traits
Devil's Sight.
Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance.
The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The abishai's weapon attacks are magical.
Actions
Multiattack.
The abishai makes two attacks: one with its quarterstaff and one with its bite.
Quarterstaff.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Spellcasting
Spellcasting.
The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared: