Medium fiend, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 202 (27d8 + 81)
- Speed
- fly 50 ft., 30 ft.
- Challenge
- 17 (18,000 XP)
STR
15
+2
DEX
14
+2
CON
17
+3
INT
22
+6
WIS
23
+6
CHA
18
+4
- Saving Throws
- Int +12, Wis +12
- Skills
- Arcana +12
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; lightning; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Draconic, Infernal, telepathy 120 ft.
Traits
Devil's Sight.
Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance.
The abishai has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The abishai makes three Bite or Lightning Strike attacks.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Lightning Strike.
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.
Bonus Actions
Teleport.
The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.
Spellcasting
Spellcasting.
The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):