Huge giant, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 103 (9d12 + 45)
- Speed
- 40 ft.
- Challenge
- 6 (2,300 XP)
STR
23
+6
DEX
9
-1
CON
20
+5
INT
7
-2
WIS
8
-1
CHA
9
-1
- Saving Throws
- Con +8, Str +9, Wis +2
- Skills
- Athletics +9, Perception +2
- Senses
- passive Perception 12
- Languages
- Giant
Actions
Chain.
Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the giant can't use this attack on anyone else.
Rock.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Reactions
Furious Defense.
After a creature the giant can see is dealt damage by a foe within 20 feet of the giant, the giant makes a chain attack against that foe.