Blood Witch

CreatureGGRp. 2482014

Medium humanoid, chaotic evil

Armor Class
12, 15
Hit Points
78 (12d8 + 24)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
16
+3
DEX
14
+2
CON
15
+2
INT
13
+1
WIS
9
-1
CHA
19
+4
Saving Throws
Cha +7, Wis +2
Skills
Arcana +4, Stealth +5, Perception +2, Intimidation +7
Damage Resistances
psychic
Senses
darkvision 120 ft., passive Perception 12
Languages
Abyssal plus any one language (usually Common)

Traits

Blood Witch Dance.

The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice.

Devil's Sight.

Magical darkness doesn't impede the witch's darkvision.

Actions

Multiattack.

The witch makes two attacks: one with its longsword and one with its shortsword.

Longsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Spellcasting

Innate Spellcasting.

The witch's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The witch can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "7",
  "hp": {
    "average": 78,
    "formula": "12d8 + 24"
  },
  "cha": 19,
  "con": 15,
  "dex": 14,
  "int": 13,
  "str": 16,
  "wis": 9,
  "name": "Blood Witch",
  "page": 248,
  "save": {
    "cha": "+7",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+4",
    "stealth": "+5",
    "perception": "+2",
    "intimidation": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Blood Witch Dance",
      "entries": [
        "The witch can use a bonus action to control the movement of one creature cursed by its {@spell hex} spell that it can see within 30 feet of it. The creature must succeed on a {@dc 15} Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice."
      ]
    },
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede the witch's darkvision."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The witch makes two attacks: one with its longsword and one with its shortsword."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
      ]
    }
  ],
  "resist": [
    "psychic"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "GGR",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "CUR",
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal plus any one language (usually Common)"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Devil's Sight"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "AB",
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell alter self}",
        "{@spell detect magic}",
        "{@spell eldritch blast} (at 11th level)",
        "{@spell false life}",
        "{@spell levitate} (self only)",
        "{@spell mage armor} (self only)"
      ],
      "daily": {
        "1e": [
          "{@spell circle of death}",
          "{@spell enthrall}",
          "{@spell suggestion}"
        ],
        "3e": [
          "{@spell hellish rebuke}",
          "{@spell hex}",
          "{@spell scorching ray} (at 3rd level)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The witch's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The witch can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "longsword|phb",
    "shortsword|phb"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "B",
    "F",
    "N",
    "O",
    "P",
    "S"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "charisma"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "wisdom"
  ]
}