Medium monstrosity, chaotic evil
- Armor Class
- 11
- Hit Points
- 9 (2d8)
- Speed
- fly 40 ft., 20 ft.
- Challenge
- 1/8 (25 XP)
STR
12
+1
DEX
13
+1
CON
10
+0
INT
6
-2
WIS
11
+0
CHA
13
+1
- Skills
- Intimidation +3
- Senses
- passive Perception 10
- Languages
- Common
Traits
Blood Frenzy.
The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Dark Devotion.
The harpy has advantage on saving throws against being charmed or frightened.
Actions
Multiattack.
The harpy makes two melee attacks: one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.