Medium humanoid, any alignment
- Armor Class
- 16 (half plate armor)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Str +7, Wis +6
- Skills
- Insight +6, Acrobatics +4, Perception +6
- Senses
- darkvision 60 ft., passive Perception 16
- Languages
- any one language (usually Common)
Traits
As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The blood hunter has advantage on saving throws against spells and other magical effects.
Actions
The blood hunter attacks twice with a weapon.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.
Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Spellcasting
The blood hunter can innately cast hex. Its innate spellcasting ability is Intelligence.