Blood Drinker Vampire

CreatureGGRp. 2232014

Medium undead, lawful evil

Armor Class
16 (natural armor)
Hit Points
90 (12d8 + 36)
Speed
fly 40 ft. (hover), 40 ft., canHover true ft.
Challenge
8 (3,900 XP)
STR
16
+3
DEX
18
+4
CON
17
+3
INT
16
+3
WIS
13
+1
CHA
19
+4
Saving Throws
Con +6, Dex +7, Wis +4
Skills
Stealth +7, Perception +4, Intimidation +7
Damage Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 14
Languages
the languages it knew in life

Actions

Multiattack.

The vampire makes three melee attacks, only one of which can be a bite attack.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. If the target is humanoid, it must succeed on a DC 15 Charisma saving throw or be charmed by the vampire for 1 minute. While charmed in this way, the target is infatuated with the vampire. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Rapier.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Unarmed Strike.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. The vampire can also grapple the target (escape DC 14) if it is a creature and the vampire has a hand free.

Reactions

Parry.

The vampire adds 3 to its AC against one melee attack that would hit it. To do so, the vampire must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 90,
    "formula": "12d8 + 36"
  },
  "cha": 19,
  "con": 17,
  "dex": 18,
  "int": 16,
  "str": 16,
  "wis": 13,
  "name": "Blood Drinker Vampire",
  "page": 223,
  "save": {
    "con": "+6",
    "dex": "+7",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+7",
    "perception": "+4",
    "intimidation": "+7"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 40,
    "canHover": true
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The vampire makes three melee attacks, only one of which can be a bite attack."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is humanoid, it must succeed on a {@dc 15} Charisma saving throw or be {@condition charmed} by the vampire for 1 minute. While {@condition charmed} in this way, the target is infatuated with the vampire. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      ]
    },
    {
      "name": "Rapier",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. The vampire can also grapple the target (escape {@dc 14}) if it is a creature and the vampire has a hand free."
      ]
    }
  ],
  "resist": [
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GGR",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MLW",
    "MW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The vampire adds 3 to its AC against one melee attack that would hit it. To do so, the vampire must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "B",
    "N",
    "P"
  ],
  "languageTags": [
    "LF"
  ],
  "attachedItems": [
    "rapier|phb"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "charmed"
  ],
  "savingThrowForced": [
    "charisma"
  ]
}