Blindheim

CreatureMFFp. 52014

Medium humanoid, chaotic neutral

Armor Class
14 (natural armor)
Hit Points
26 (4d8 + 8)
Speed
30 ft.
Challenge
2 (450 XP)
STR
13
+1
DEX
16
+3
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
9
-1
Skills
Athletics +3, Perception +2
Senses
passive Perception 12
Languages
Undercommon

Traits

Radiant Eyes.

While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Radiant Blast.

Radiant energy erupts from the blindheim's eyes in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or take 7 (2d6) radiant damage and be blinded until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 26,
    "formula": "4d8 + 8"
  },
  "cha": 9,
  "con": 15,
  "dex": 16,
  "int": 8,
  "str": 13,
  "wis": 10,
  "name": "Blindheim",
  "page": 5,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "blindheim"
    ],
    "type": "humanoid"
  },
  "skill": {
    "athletics": "+3",
    "perception": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Radiant Eyes",
      "entries": [
        "While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. Hit: 5 ({@damage 1d6 + 2}) piercing damage."
      ]
    },
    {
      "name": "Radiant Blast",
      "entries": [
        "Radiant energy erupts from the blindheim's eyes in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Constitution saving throw or take 7 ({@damage 2d6}) radiant damage and be {@condition blinded} until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw."
      ]
    }
  ],
  "source": "MFF",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Undercommon"
  ],
  "damageTags": [
    "P",
    "R"
  ],
  "languageTags": [
    "U"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "blinded"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
Blindheim ยท Wiki