Blaze

CreatureMCV3MCp. 32014

Medium elemental, neutral evil

Armor Class
13
Hit Points
75 (10d8 + 30)
Speed
fly 20 ft. (vertical movement only; hover), 20 ft., canHover true ft.
Challenge
5 (1,800 XP)
STR
16
+3
DEX
17
+3
CON
16
+3
INT
6
-2
WIS
10
+0
CHA
7
-2
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
fire
Condition Immunities
exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 60 ft., passive Perception 10

Traits

Blaze Rod.

When the blaze drops to 0 hit points, it disappears in a cloud of smoke and has a 50 percent chance of leaving behind a glowing rod worth 100 gp. The rod sheds dim light in a 5-foot radius. As an action, a creature can try to snap the rod, doing so with a successful DC 14 Strength check. The snapped rod releases its fiery energy in a 5-foot-radius sphere centered on itself. Each creature in that area must make a DC 14 Dexterity saving throw, taking 6 (1d12) fire damage on a failed save, or half as much damage on a successful one.

Heat Aura.

Any creature that starts its turn within 5 feet of the blaze takes 3 (1d6) fire damage.

Illumination.

The blaze sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Water Susceptibility.

The blaze takes 1 cold damage for every 5 feet it moves in water, for every gallon of water splashed on it, or whenever it starts its turn in the rain.

Actions

Multiattack.

The blaze makes three Fiery Doom attacks.

Fiery Doom.

Melee or Ranged Spell Attack: +6 to hit; reach 5 ft. or ranged 60 ft., one target. Hit: 8 (1d10 + 3) fire damage, and the target catches fire if it's a creature or a flammable object. Until a creature takes an action to extinguish the fire, the burning target takes 3 (1d6) fire damage at the end of each of its turns.

Raw data
{
  "ac": [
    13
  ],
  "cr": "5",
  "hp": {
    "average": 75,
    "formula": "10d8 + 30"
  },
  "cha": 7,
  "con": 16,
  "dex": 17,
  "int": 6,
  "str": 16,
  "wis": 10,
  "name": "Blaze",
  "page": 3,
  "size": [
    "M"
  ],
  "type": "elemental",
  "speed": {
    "fly": {
      "number": 20,
      "condition": "(vertical movement only; hover)"
    },
    "walk": 20,
    "canHover": true
  },
  "trait": [
    {
      "name": "Blaze Rod",
      "entries": [
        "When the blaze drops to 0 hit points, it disappears in a cloud of smoke and has a 50 percent chance of leaving behind a glowing rod worth 100 gp. The rod sheds dim light in a 5-foot radius. As an action, a creature can try to snap the rod, doing so with a successful {@dc 14} Strength check. The snapped rod releases its fiery energy in a 5-foot-radius sphere centered on itself. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 6 ({@damage 1d12}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Heat Aura",
      "entries": [
        "Any creature that starts its turn within 5 feet of the blaze takes 3 ({@damage 1d6}) fire damage."
      ]
    },
    {
      "name": "Illumination",
      "entries": [
        "The blaze sheds bright light in a 20-foot radius and dim light for an additional 20 feet."
      ]
    },
    {
      "name": "Water Susceptibility",
      "entries": [
        "The blaze takes 1 cold damage for every 5 feet it moves in water, for every gallon of water splashed on it, or whenever it starts its turn in the rain."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The blaze makes three Fiery Doom attacks."
      ]
    },
    {
      "name": "Fiery Doom",
      "entries": [
        "{@atk ms,rs} {@hit 6} to hit; reach 5 ft. or ranged 60 ft., one target. {@h}8 ({@damage 1d10 + 3}) fire damage, and the target catches fire if it's a creature or a flammable object. Until a creature takes an action to extinguish the fire, the burning target takes 3 ({@damage 1d6}) fire damage at the end of each of its turns."
      ]
    }
  ],
  "immune": [
    "fire"
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV3MC",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Illumination"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "C",
    "F"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "referenceSources": [
    "LK"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}