Blade Scout

CreatureVEoRp. 2092014

Medium construct, lawful evil

Armor Class
18 (natural armor)
Hit Points
105 (14d8 + 42)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
14
+2
DEX
20
+5
CON
16
+3
INT
10
+0
WIS
19
+4
CHA
10
+0
Saving Throws
Dex +8, Wis +7
Skills
Stealth +8, Acrobatics +8, Perception +7
Damage Resistances
poison
Condition Immunities
exhaustion; poisoned
Senses
passive Perception 17
Languages
Common

Traits

Pack Tactics.

The scout has advantage on an attack roll against a creature if at least one of the scout's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack.

The scout makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap.

Armblade.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Bolt Launcher.

Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Snare Trap (1/Day).

The scout deploys a Tiny mechanical trap on a solid surface within 5 feet of itself. The trap is hidden, requiring a successful DC 17 Intelligence (Investigation) check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or take 21 (6d6) piercing damage and have the prone condition. A creature makes this saving throw only once per turn.

Bonus Actions

Dash.

The scout moves up to its speed without provoking opportunity attacks.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 105,
    "formula": "14d8 + 42"
  },
  "cha": 10,
  "con": 16,
  "dex": 20,
  "int": 10,
  "str": 14,
  "wis": 19,
  "name": "Blade Scout",
  "page": 209,
  "save": {
    "dex": "+8",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "warforged"
    ],
    "type": "construct"
  },
  "bonus": [
    {
      "name": "Dash",
      "entries": [
        "The scout moves up to its speed without provoking opportunity attacks."
      ]
    }
  ],
  "skill": {
    "stealth": "+8",
    "acrobatics": "+8",
    "perception": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Pack Tactics",
      "entries": [
        "The scout has advantage on an attack roll against a creature if at least one of the scout's allies is within 5 feet of the creature and the ally doesn't have the {@condition incapacitated} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The scout makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap."
      ]
    },
    {
      "name": "Armblade",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
      ]
    },
    {
      "name": "Bolt Launcher",
      "entries": [
        "{@atk rw} {@hit 8} to hit, range 80/320 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage."
      ]
    },
    {
      "name": "Snare Trap (1/Day)",
      "entries": [
        "The scout deploys a Tiny mechanical trap on a solid surface within 5 feet of itself. The trap is hidden, requiring a successful {@dc 17} Intelligence ({@skill Investigation}) check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap or starts its turn there, it must succeed on a {@dc 16} Dexterity saving throw or take 21 ({@damage 6d6}) piercing damage and have the {@condition prone} condition. A creature makes this saving throw only once per turn."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "source": "VEoR",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "traitTags": [
    "Pack Tactics"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}