Blade Lieutenant

CreatureVEoRp. 2092014

Medium construct, lawful evil

Armor Class
16 (natural armor)
Hit Points
153 (18d8 + 72)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
18
+4
DEX
13
+1
CON
19
+4
INT
14
+2
WIS
14
+2
CHA
17
+3
Saving Throws
Cha +7, Int +6
Skills
Insight +6, Perception +6, Intimidation +7
Damage Resistances
poison
Condition Immunities
exhaustion; poisoned
Senses
passive Perception 16
Languages
Common

Traits

Pack Tactics.

The lieutenant has advantage on an attack roll against a creature if at least one of the lieutenant's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack.

The lieutenant makes three Longsword or Javelin Launcher attacks.

Longsword.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, or 20 (3d10 + 4) slashing damage if used with two hands.

Javelin Launcher.

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target has the prone condition.

Bonus Actions

Command Ally.

The lieutenant targets one ally it can see within 30 feet of itself. If the target can see or hear the lieutenant, the target can make one melee attack using its reaction, if available, and has advantage on the attack roll.

Rally the Troops (1/Day).

The lieutenant ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.

Reactions

Parry.

The lieutenant adds 3 to its AC against one melee attack that would hit it. To do so, the lieutenant must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 153,
    "formula": "18d8 + 72"
  },
  "cha": 17,
  "con": 19,
  "dex": 13,
  "int": 14,
  "str": 18,
  "wis": 14,
  "name": "Blade Lieutenant",
  "page": 209,
  "save": {
    "cha": "+7",
    "int": "+6"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "warforged"
    ],
    "type": "construct"
  },
  "bonus": [
    {
      "name": "Command Ally",
      "entries": [
        "The lieutenant targets one ally it can see within 30 feet of itself. If the target can see or hear the lieutenant, the target can make one melee attack using its reaction, if available, and has advantage on the attack roll."
      ]
    },
    {
      "name": "Rally the Troops (1/Day)",
      "entries": [
        "The lieutenant ends the {@condition charmed} and {@condition frightened} conditions on itself and each creature of its choice that it can see within 30 feet of itself."
      ]
    }
  ],
  "skill": {
    "insight": "+6",
    "perception": "+6",
    "intimidation": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Pack Tactics",
      "entries": [
        "The lieutenant has advantage on an attack roll against a creature if at least one of the lieutenant's allies is within 5 feet of the creature and the ally doesn't have the {@condition incapacitated} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The lieutenant makes three Longsword or Javelin Launcher attacks."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage, or 20 ({@damage 3d10 + 4}) slashing damage if used with two hands."
      ]
    },
    {
      "name": "Javelin Launcher",
      "entries": [
        "{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the target has the {@condition prone} condition."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "source": "VEoR",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The lieutenant adds 3 to its AC against one melee attack that would hit it. To do so, the lieutenant must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "traitTags": [
    "Pack Tactics"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "longsword|phb"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ]
}