Medium humanoid, neutral evil
- Armor Class
- 15 (hide armor, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- swim 40 ft., 20 ft.
- Challenge
- 1/4 (50 XP)
- Skills
- Stealth +3
- Senses
- passive Perception 10
- Languages
- Bullywug
Traits
The bullywug can breathe air and water.
The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
The bullywug makes two melee attacks: one with its bite and one with its spear.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. A creature hit by a bullywug's Spear attack must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A creature poisoned in this way is also paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.