Medium humanoid, lawful NX chaotic NY evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 153 (18d8 + 72)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Cha +5, Wis +5
- Skills
- Athletics +7, Deception +5, Intimidation +5
- Senses
- passive Perception 12
- Languages
- any one language (usually Common)
Actions
The blackguard makes three attacks with its glaive or its shortbow.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Spellcasting
The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared: