Black Viper

CreatureWDHp. 1962014

Medium humanoid, chaotic neutral

Armor Class
16 (studded leather armor)
Hit Points
84 (13d8 + 26)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
11
+0
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
12
+1
Saving Throws
Dex +7, Int +3
Skills
Stealth +7, Athletics +3, Acrobatics +7, Perception +3, Sleight of hand +7
Senses
passive Perception 13
Languages
Common, Thieves' cant

Traits

Cunning Action.

On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion.

If the Black Viper is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.

Sneak Attack (1/Turn).

The Black Viper deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll.

Actions

Multiattack.

The Black Viper makes three attacks with her rapier.

Rapier.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Uncanny Dodge.

The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 84,
    "formula": "13d8 + 26"
  },
  "cha": 12,
  "con": 14,
  "dex": 18,
  "int": 11,
  "str": 11,
  "wis": 11,
  "name": "Black Viper",
  "page": 196,
  "save": {
    "dex": "+7",
    "int": "+3"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+7",
    "athletics": "+3",
    "acrobatics": "+7",
    "perception": "+3",
    "sleight of hand": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Cunning Action",
      "entries": [
        "On each of her turns, the Black Viper can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action."
      ]
    },
    {
      "name": "Evasion",
      "entries": [
        "If the Black Viper is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's {@condition incapacitated}."
      ]
    },
    {
      "name": "Sneak Attack (1/Turn)",
      "entries": [
        "The Black Viper deals an extra 14 ({@damage 4d6}) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't {@condition incapacitated} and the Black Viper doesn't have disadvantage on the attack roll."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The Black Viper makes three attacks with her rapier."
      ]
    },
    {
      "name": "Rapier",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 4}) piercing damage."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage."
      ]
    }
  ],
  "source": "WDH",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Uncanny Dodge",
      "entries": [
        "The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker."
      ]
    }
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Common",
    "Thieves' cant"
  ],
  "traitTags": [
    "Sneak Attack"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "C",
    "TC"
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "rapier|phb"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true
}