Black Rose Bearer

CreatureVEoRp. 2082014

Medium undead, neutral evil

Armor Class
11 (natural armor)
Hit Points
110 (13d8 + 52)
Speed
20 ft.
Challenge
6 (2,300 XP)
STR
17
+3
DEX
6
-2
CON
18
+4
INT
2
-4
WIS
10
+0
CHA
5
-3
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages it knew in life but can't speak

Traits

Berserk.

Whenever the bearer takes damage or makes a Strength or Dexterity saving throw, roll a d6. On a 5 or 6, the bearer goes berserk. On each of its turns while berserk, the bearer has advantage on melee attack rolls, it can Dash as a bonus action, and it must attack the nearest creature it can see. If no creature is near enough to move to and attack, the bearer attacks an object, with preference for an object smaller than itself. Once the bearer goes berserk, it remains berserk until it is destroyed or its creator gives it a pristine black rose.

Undead Fortitude.

If damage reduces the bearer to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is radiant or from a critical hit. On a successful save, the bearer drops to 1 hit point instead.

Actions

Multiattack.

The bearer makes two Slam attacks.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 11 (2d10) necrotic damage.

Raw data
{
  "ac": [
    {
      "ac": 11,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 110,
    "formula": "13d8 + 52"
  },
  "cha": 5,
  "con": 18,
  "dex": 6,
  "int": 2,
  "str": 17,
  "wis": 10,
  "name": "Black Rose Bearer",
  "page": 208,
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Berserk",
      "entries": [
        "Whenever the bearer takes damage or makes a Strength or Dexterity saving throw, roll a {@dice d6}. On a 5 or 6, the bearer goes berserk. On each of its turns while berserk, the bearer has advantage on melee attack rolls, it can {@action Dash} as a bonus action, and it must attack the nearest creature it can see. If no creature is near enough to move to and attack, the bearer attacks an object, with preference for an object smaller than itself. Once the bearer goes berserk, it remains berserk until it is destroyed or its creator gives it a pristine black rose."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the bearer to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is radiant or from a critical hit. On a successful save, the bearer drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The bearer makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 11 ({@damage 2d10}) necrotic damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VEoR",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ]
}