Black Greatwyrm

CreatureFTDp. 1682014

Gargantuan dragon, chaotic evil

Armor Class
22 (natural armor)
Hit Points
533 (26d20 + 260)
Speed
fly 120 ft., swim 60 ft., 60 ft., burrow 60 ft.
Challenge
27 (105,000 XP)
STR
30
+10
DEX
14
+2
CON
30
+10
INT
21
+5
WIS
20
+5
CHA
26
+8
Saving Throws
Cha +16, Con +18, Dex +10, Wis +13
Skills
Stealth +10, Perception +21, Intimidation +16
Damage Immunities
acid
Condition Immunities
charmed; frightened; poisoned
Senses
truesight 120 ft., passive Perception 31
Languages
Common, Draconic

Traits

Chromatic Awakening (Recharges after a Short or Long Rest).

If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.

Legendary Resistance (4/Day).

If the greatwyrm fails a saving throw, it can choose to succeed instead.

Unusual Nature.

The greatwyrm doesn't require food or drink.

Actions

Multiattack.

The greatwyrm makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

Claw.

Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled this way at a time.

Tail.

Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

Breath Weapon 5.

The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) acid damage. On a successful save, the creature takes half as much damage.

Legendary Actions

Attack.

The greatwyrm makes one Claw or Tail attack.

Wing Attack (Costs 2 Actions).

The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

Arcane Spear (Costs 3 Actions).

The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm's choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

Mythic Actions

If the greatwyrm's Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite.

The greatwyrm makes one Bite attack.

Chromatic Flare (Costs 2 Actions).

The greatwyrm flares with elemental energy. Each creature in a 60-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Dexterity saving throw or take 22 (5d8) acid damage.

Raw data
{
  "ac": [
    {
      "ac": 22,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "27",
  "hp": {
    "average": 533,
    "formula": "26d20 + 260"
  },
  "cha": 26,
  "con": 30,
  "dex": 14,
  "int": 21,
  "str": 30,
  "wis": 20,
  "name": "Black Greatwyrm",
  "page": 168,
  "save": {
    "cha": "+16",
    "con": "+18",
    "dex": "+10",
    "wis": "+13"
  },
  "size": [
    "G"
  ],
  "type": {
    "tags": [
      "chromatic"
    ],
    "type": "dragon"
  },
  "group": [
    "Chromatic Dragon"
  ],
  "skill": {
    "stealth": "+10",
    "perception": "+21",
    "intimidation": "+16"
  },
  "speed": {
    "fly": 120,
    "swim": 60,
    "walk": 60,
    "burrow": 60
  },
  "trait": [
    {
      "name": "Chromatic Awakening (Recharges after a Short or Long Rest)",
      "entries": [
        "If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates."
      ]
    },
    {
      "name": "Legendary Resistance (4/Day)",
      "entries": [
        "If the greatwyrm fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The greatwyrm doesn't require food or drink."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The greatwyrm makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 18} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage plus 13 ({@damage 2d12}) force damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 18} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d8 + 10}) slashing damage. If the target is a Huge or smaller creature, it is {@condition grappled} (escape {@dc 20}) and is {@condition restrained} until this grapple ends. The greatwyrm can have only one creature {@condition grappled} this way at a time."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 18} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 26} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Breath Weapon {@recharge 5}",
      "entries": [
        "The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a {@dc 26} Dexterity saving throw. On a failed save, the creature takes 78 ({@damage 12d12}) acid damage. On a successful save, the creature takes half as much damage."
      ]
    }
  ],
  "immune": [
    "acid"
  ],
  "mythic": [
    {
      "name": "Bite",
      "entries": [
        "The greatwyrm makes one Bite attack."
      ]
    },
    {
      "name": "Chromatic Flare (Costs 2 Actions)",
      "entries": [
        "The greatwyrm flares with elemental energy. Each creature in a 60-foot-radius sphere centered on the greatwyrm must succeed on a {@dc 26} Dexterity saving throw or take 22 ({@damage 5d8}) acid damage."
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "FTD",
  "passive": 31,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Spells",
          "type": "entries",
          "entries": [
            "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}"
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 16} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                },
                {
                  "name": "Tunneler",
                  "type": "item",
                  "entries": [
                    "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "dragonAge": "greatwyrm",
  "languages": [
    "Common",
    "Draconic"
  ],
  "legendary": [
    {
      "name": "Attack",
      "entries": [
        "The greatwyrm makes one Claw or Tail attack."
      ]
    },
    {
      "name": "Wing Attack (Costs 2 Actions)",
      "entries": [
        "The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a {@dc 26} Dexterity saving throw or take 17 ({@damage 2d6 + 10}) bludgeoning damage and be knocked {@condition prone}. The greatwyrm can then fly up to half its flying speed."
      ]
    },
    {
      "name": "Arcane Spear (Costs 3 Actions)",
      "entries": [
        "The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm's choice it can see within 120 feet of it, dealing 12 ({@damage 1d8 + 8}) force damage to its target, then disappears."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Unusual Nature"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "O",
    "P",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C",
    "DR"
  ],
  "mythicHeader": [
    "If the greatwyrm's Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions."
  ],
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "prone",
    "restrained"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ],
  "dragonCastingColor": "black"
}
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