Medium fiend, lawful evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 58 (9d8 + 18)
- Speed
- fly 40 ft., 30 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Dex +6, Wis +6
- Skills
- Stealth +6, Perception +6
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- acid; fire; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Draconic, Infernal, telepathy 120 ft.
Traits
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
Actions
The abishai makes one Bite attack and two Scimitar attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
Bonus Actions
While in dim light or darkness, the abishai takes the Hide action.
Spellcasting
The abishai casts darkness at a point within 120 feet of it, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.