Medium humanoid, neutral good
- Armor Class
- 17 (splint armor)
- Hit Points
- 110 (17d8 + 34)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
STR
10
+0
DEX
15
+2
CON
14
+2
INT
20
+5
WIS
14
+2
CHA
15
+2
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +9, Nature +9
- Senses
- passive Perception 12
- Languages
- Common plus any one language
Traits
Bolstering Presence.
The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 (1d10) hit points.
Magic Resistance.
The biomancer has advantage on saving throws against spells and other magical effects.
Actions
Scimitar.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spellcasting
Spellcasting.
The biomancer is a 16th-level Simic spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The biomancer has the following wizard spells prepared: