Bheur Hag

CreatureVGMp. 1602014

Medium fey, chaotic evil

Armor Class
17 (natural armor)
Hit Points
91 (14d8 + 28)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
13
+1
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
13
+1
CHA
16
+3
Saving Throws
Wis +4
Skills
Nature +4, Stealth +6, Survival +4, Perception +4
Damage Immunities
cold
Senses
darkvision 60 ft., passive Perception 14
Languages
Auran, Common, Giant

Traits

Graystaff Magic.

The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff.

Ice Walk.

The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, 3 composed of ice or snow doesn't cost her extra moment.

Actions

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage plus 3 (1d6) cold damage.

Maddening Feast.

The hag feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the hag's choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can't understand what others say, can't read, and speaks only in gibberish; the DM controls the creature's movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Maddening Feast for the next 24 hours.

Spellcasting

Innate Spellcasting.

The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "7",
    "coven": "9"
  },
  "hp": {
    "average": 91,
    "formula": "14d8 + 28"
  },
  "cha": 16,
  "con": 14,
  "dex": 16,
  "int": 12,
  "str": 13,
  "wis": 13,
  "name": "Bheur Hag",
  "page": 160,
  "save": {
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": "fey",
  "skill": {
    "nature": "+4",
    "stealth": "+6",
    "survival": "+4",
    "perception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Graystaff Magic",
      "entries": [
        "The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a {@item broom of flying}. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff."
      ]
    },
    {
      "name": "Ice Walk",
      "entries": [
        "The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost her extra moment."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d8 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) cold damage."
      ]
    },
    {
      "name": "Maddening Feast",
      "entries": [
        "The hag feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the hag's choice that is within 60 feet of her and able to see her must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of her for 1 minute. While {@condition frightened} in this way, a creature is {@condition incapacitated}, can't understand what others say, can't read, and speaks only in gibberish; the DM controls the creature's movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Maddening Feast for the next 24 hours."
      ]
    }
  ],
  "immune": [
    "cold"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VGM",
  "passive": 14,
  "variant": [
    {
      "name": "Hag Covens",
      "type": "inset",
      "entries": [
        "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.",
        "A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.",
        {
          "name": "Shared Spellcasting (Coven Only)",
          "type": "spellcasting",
          "spells": {
            "1": {
              "slots": 4,
              "spells": [
                "{@spell identify}",
                "{@spell ray of sickness}"
              ]
            },
            "2": {
              "slots": 3,
              "spells": [
                "{@spell hold person}",
                "{@spell locate object}"
              ]
            },
            "3": {
              "slots": 3,
              "spells": [
                "{@spell bestow curse}",
                "{@spell counterspell}",
                "{@spell lightning bolt}"
              ]
            },
            "4": {
              "slots": 3,
              "spells": [
                "{@spell phantasmal killer}",
                "{@spell polymorph}"
              ]
            },
            "5": {
              "slots": 2,
              "spells": [
                "{@spell contact other plane}",
                "{@spell scrying}"
              ]
            },
            "6": {
              "slots": 1,
              "spells": [
                "{@spell eyebite}"
              ]
            }
          },
          "footerEntries": [
            "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier."
          ],
          "headerEntries": [
            "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:"
          ]
        },
        {
          "name": "Hag Eye",
          "type": "entries",
          "entries": [
            "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes {@damage 3d10} psychic damage and is {@condition blinded} for 24 hours.",
            "A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while {@condition blinded}. During the ritual, if the hags take any action other than performing the ritual, they must start over."
          ]
        }
      ]
    },
    {
      "name": "Death Coven",
      "type": "variant",
      "entries": [
        {
          "name": "Shared Spellcasting (Coven Only)",
          "type": "spellcasting",
          "spells": {
            "1": {
              "slots": 4,
              "spells": [
                "{@spell false life}",
                "{@spell inflict wounds}"
              ]
            },
            "2": {
              "slots": 3,
              "spells": [
                "{@spell gentle repose}",
                "{@spell ray of enfeeblement}"
              ]
            },
            "3": {
              "slots": 3,
              "spells": [
                "{@spell animate dead}",
                "{@spell revivify}",
                "{@spell speak with dead}"
              ]
            },
            "4": {
              "slots": 3,
              "spells": [
                "{@spell blight}",
                "{@spell death ward}"
              ]
            },
            "5": {
              "slots": 2,
              "spells": [
                "{@spell contagion}",
                "{@spell raise dead}"
              ]
            },
            "6": {
              "slots": 1,
              "spells": [
                "{@spell circle of death}"
              ]
            }
          },
          "headerEntries": [
            "For a death coven, replace the spell list of the hags' Shared Spellcasting trait with the following spells:"
          ]
        }
      ]
    },
    {
      "name": "Nature Coven",
      "type": "variant",
      "entries": [
        {
          "name": "Shared Spellcasting (Coven Only)",
          "type": "spellcasting",
          "spells": {
            "1": {
              "slots": 4,
              "spells": [
                "{@spell entangle}",
                "{@spell speak with animals}"
              ]
            },
            "2": {
              "slots": 3,
              "spells": [
                "{@spell flaming sphere}",
                "{@spell moonbeam}",
                "{@spell spike growth}"
              ]
            },
            "3": {
              "slots": 3,
              "spells": [
                "{@spell call lightning}",
                "{@spell plant growth}"
              ]
            },
            "4": {
              "slots": 3,
              "spells": [
                "{@spell dominate beast}",
                "{@spell grasping vine}"
              ]
            },
            "5": {
              "slots": 2,
              "spells": [
                "{@spell insect plague}",
                "{@spell tree stride}"
              ]
            },
            "6": {
              "slots": 1,
              "spells": [
                "{@spell wall of thorns}"
              ]
            }
          },
          "headerEntries": [
            "For a nature coven, replace the spell list of the hags' Shared Spellcasting trait with the following spells:"
          ]
        }
      ]
    },
    {
      "name": "Prophecy Coven",
      "type": "variant",
      "entries": [
        {
          "name": "Shared Spellcasting (Coven Only)",
          "type": "spellcasting",
          "spells": {
            "1": {
              "slots": 4,
              "spells": [
                "{@spell bane}",
                "{@spell bless}"
              ]
            },
            "2": {
              "slots": 3,
              "spells": [
                "{@spell augury}",
                "{@spell detect thoughts}"
              ]
            },
            "3": {
              "slots": 3,
              "spells": [
                "{@spell clairvoyance}",
                "{@spell dispel magic}",
                "{@spell nondetection}"
              ]
            },
            "4": {
              "slots": 3,
              "spells": [
                "{@spell arcane eye}",
                "{@spell locate creature}"
              ]
            },
            "5": {
              "slots": 2,
              "spells": [
                "{@spell geas}",
                "{@spell legend lore}"
              ]
            },
            "6": {
              "slots": 1,
              "spells": [
                "{@spell true seeing}"
              ]
            }
          },
          "headerEntries": [
            "For a prophecy coven, replace the spell list of the hags' Shared Spellcasting trait with the following spells:"
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "_versions": [
    {
      "cr": "9",
      "_mod": {
        "spellcasting": {
          "mode": "appendArr",
          "items": {
            "name": "Shared Spellcasting (Coven Only)",
            "spells": {
              "1": {
                "slots": 4,
                "spells": [
                  "{@spell identify}",
                  "{@spell ray of sickness}"
                ]
              },
              "2": {
                "slots": 3,
                "spells": [
                  "{@spell hold person}",
                  "{@spell locate object}"
                ]
              },
              "3": {
                "slots": 3,
                "spells": [
                  "{@spell bestow curse}",
                  "{@spell counterspell}",
                  "{@spell lightning bolt}"
                ]
              },
              "4": {
                "slots": 3,
                "spells": [
                  "{@spell phantasmal killer}",
                  "{@spell polymorph}"
                ]
              },
              "5": {
                "slots": 2,
                "spells": [
                  "{@spell contact other plane}",
                  "{@spell scrying}"
                ]
              },
              "6": {
                "slots": 1,
                "spells": [
                  "{@spell eyebite}"
                ]
              }
            },
            "ability": "int",
            "footerEntries": [
              "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 13}, and the spell attack bonus is {@hit 5}."
            ],
            "headerEntries": [
              "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:"
            ]
          }
        }
      },
      "name": "Bheur Hag (Coven)",
      "source": "VGM",
      "variant": null
    },
    {
      "cr": "9",
      "_mod": {
        "spellcasting": {
          "mode": "appendArr",
          "items": {
            "name": "Shared Spellcasting (Coven Only)",
            "spells": {
              "1": {
                "slots": 4,
                "spells": [
                  "{@spell false life}",
                  "{@spell inflict wounds}"
                ]
              },
              "2": {
                "slots": 3,
                "spells": [
                  "{@spell gentle repose}",
                  "{@spell ray of enfeeblement}"
                ]
              },
              "3": {
                "slots": 3,
                "spells": [
                  "{@spell animate dead}",
                  "{@spell revivify}",
                  "{@spell speak with dead}"
                ]
              },
              "4": {
                "slots": 3,
                "spells": [
                  "{@spell blight}",
                  "{@spell death ward}"
                ]
              },
              "5": {
                "slots": 2,
                "spells": [
                  "{@spell contagion}",
                  "{@spell raise dead}"
                ]
              },
              "6": {
                "slots": 1,
                "spells": [
                  "{@spell circle of death}"
                ]
              }
            },
            "ability": "int",
            "footerEntries": [
              "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 13}, and the spell attack bonus is {@hit 5}."
            ],
            "headerEntries": [
              "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:"
            ]
          }
        }
      },
      "name": "Bheur Hag (Coven; Death)",
      "source": "VGM",
      "variant": null
    },
    {
      "cr": "9",
      "_mod": {
        "spellcasting": {
          "mode": "appendArr",
          "items": {
            "name": "Shared Spellcasting (Coven Only)",
            "spells": {
              "1": {
                "slots": 4,
                "spells": [
                  "{@spell entangle}",
                  "{@spell speak with animals}"
                ]
              },
              "2": {
                "slots": 3,
                "spells": [
                  "{@spell flaming sphere}",
                  "{@spell moonbeam}",
                  "{@spell spike growth}"
                ]
              },
              "3": {
                "slots": 3,
                "spells": [
                  "{@spell call lightning}",
                  "{@spell plant growth}"
                ]
              },
              "4": {
                "slots": 3,
                "spells": [
                  "{@spell dominate beast}",
                  "{@spell grasping vine}"
                ]
              },
              "5": {
                "slots": 2,
                "spells": [
                  "{@spell insect plague}",
                  "{@spell tree stride}"
                ]
              },
              "6": {
                "slots": 1,
                "spells": [
                  "{@spell wall of thorns}"
                ]
              }
            },
            "ability": "int",
            "footerEntries": [
              "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 13}, and the spell attack bonus is {@hit 5}."
            ],
            "headerEntries": [
              "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:"
            ]
          }
        }
      },
      "name": "Bheur Hag (Coven; Nature)",
      "source": "VGM",
      "variant": null
    },
    {
      "cr": "9",
      "_mod": {
        "spellcasting": {
          "mode": "appendArr",
          "items": {
            "name": "Shared Spellcasting (Coven Only)",
            "spells": {
              "1": {
                "slots": 4,
                "spells": [
                  "{@spell bane}",
                  "{@spell bless}"
                ]
              },
              "2": {
                "slots": 3,
                "spells": [
                  "{@spell augury}",
                  "{@spell detect thoughts}"
                ]
              },
              "3": {
                "slots": 3,
                "spells": [
                  "{@spell clairvoyance}",
                  "{@spell dispel magic}",
                  "{@spell nondetection}"
                ]
              },
              "4": {
                "slots": 3,
                "spells": [
                  "{@spell arcane eye}",
                  "{@spell locate creature}"
                ]
              },
              "5": {
                "slots": 2,
                "spells": [
                  "{@spell geas}",
                  "{@spell legend lore}"
                ]
              },
              "6": {
                "slots": 1,
                "spells": [
                  "{@spell true seeing}"
                ]
              }
            },
            "ability": "int",
            "footerEntries": [
              "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 13}, and the spell attack bonus is {@hit 5}."
            ],
            "headerEntries": [
              "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:"
            ]
          }
        }
      },
      "name": "Bheur Hag (Coven; Prophecy)",
      "source": "VGM",
      "variant": null
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Auran",
    "Common",
    "Giant"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/bheur-hag.opus",
    "type": "internal"
  },
  "damageTags": [
    "B",
    "C"
  ],
  "environment": [
    "arctic"
  ],
  "reprintedAs": [
    "Bheur Hag|MPMM"
  ],
  "languageTags": [
    "AU",
    "C",
    "GI"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell hold person}*",
        "{@spell ray of frost}"
      ],
      "daily": {
        "1e": [
          "{@spell control weather}"
        ],
        "3e": [
          "{@spell cone of cold}*",
          "{@spell ice storm}*",
          "{@spell wall of ice}*"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The hag's innate spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). She can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Bheur Hag",
    "source": "VGM"
  },
  "damageTagsSpell": [
    "B",
    "C"
  ],
  "conditionInflict": [
    "frightened",
    "incapacitated"
  ],
  "spellcastingTags": [
    "CW",
    "I",
    "S"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
    "blinded",
    "charmed",
    "frightened",
    "paralyzed",
    "poisoned",
    "restrained",
    "stunned",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "restrained"
  ]
}