Medium humanoid, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 266 (28d8 + 140)
- Speed
- 40 ft.
- Challenge
- 20 (25,000 XP)
- Saving Throws
- Dex +12, Str +13
- Skills
- Stealth +18
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; incapacitated; paralyzed; petrified; poisoned; stunned; unconscious
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Abyssal, Common
Traits
During its first turn, the slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the slayer scores against a surprised creature is a critical hit.
Magical darkness doesn't impede the slayer's darkvision.
The slayer is immune to any spell or effect that would alter its form, except for its Ravager Form ability.
If the slayer fails a saving throw, it can choose to succeed instead.
The slayer has advantage on saving throws against spells and other magical effects.
The slayer's claw attacks are magical.
Actions
The slayer makes four Claw attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Bonus Actions
The slayer focuses on a single creature it can see within 60 feet. Afterwards, the first time each turn that the slayer hits that creature, the slayer does an additional 7 (2d6) damage.
Legendary Actions
The slayer disengages without provoking opportunity attacks. If it moves within 5 feet of a creature it makes a Claw attack against the creature.
The slayer attacks a creature that has been marked by its Prey ability. If this attack hits and the creature has less than 40 hit points remaining after the attack, the creature is reduced to 0 hit points.
If the slayer has killed a creature of CR/level 5 or greater that it previously marked with its Prey ability in the last minute, it can transform into its ravager form. The form lasts until dawn (minimum 1 hour).