Medium humanoid, chaotic good NY evil
- Armor Class
- 13 (hide armor)
- Hit Points
- 67 (9d8 + 27)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Traits
Reckless.
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.