Small/Medium humanoid, neutral
- Armor Class
- 16
- Hit Points
- 136 (16d8 + 64)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
STR
19
+4
DEX
14
+2
CON
19
+4
INT
10
+0
WIS
14
+2
CHA
9
-1
- Saving Throws
- Con +7, Str +7
- Skills
- Athletics +7, Perception +5
- Condition Immunities
- charmed; frightened
- Senses
- passive Perception 15
- Languages
- Common
Traits
Actions
Multiattack.
The berserker makes three attacks, using Greataxe or Javelin in any combination.
Greataxe.
Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage, plus 10 (3d6) Thunder damage to the target or another creature within 5 feet of the target.
Javelin.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage, and the target's Speed decreases by 5 feet until the start of the berserker's next turn.
Bonus Actions
Frenzied Rush.
Each ally within 30 feet of the berserker can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks. The berserker can also move up to half its Speed without provoking Opportunity Attacks.