Medium humanoid, chaotic good
- Armor Class
- 12
- Hit Points
- 18 (4d8)
- Speed
- 30 ft.
STR
10
+0
DEX
14
+2
CON
10
+0
INT
16
+3
WIS
12
+1
CHA
16
+3
- Skills
- Insight +3, Deception +5, Perception +5, Persuasion +5, Investigation +5
- Senses
- passive Perception 13
- Languages
- Common, Draconic, Dwarvish, Halfling
Traits
Roleplaying Information.
Beldora is a member of the harpers who survives using her wits and wiles. She looks like a homeless waif, but she's a survivor who shies away from material wealth.
Ideal: "We should all strive to help one another"
Bond: "I'll risk my life to protect the powerless."
Flaw: "I like lying to people. Makes life more interesting, no?"
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Beldora carries ten crossbow bolts.
Reactions
Duck and Cover.
Beldora adds 2 to her AC against one ranged attack that would hit her. To do so, Beldora must see the attacker and can't be grappled or restrained.