Belashyrra

CreatureERLWp. 2862014

Medium aberration, chaotic evil

Armor Class
19 (natural armor)
Hit Points
304 (32d8 + 160)
Speed
fly 40 ft. (hover), 40 ft., canHover true ft.
Challenge
22 (41,000 XP)
STR
24
+7
DEX
21
+5
CON
20
+5
INT
25
+7
WIS
22
+6
CHA
23
+6
Saving Throws
Cha +13, Int +14, Wis +13
Skills
Arcana +14, Perception +13
Damage Resistances
poison; psychic
Condition Immunities
blinded; charmed; exhaustion; frightened; poisoned; prone
Senses
truesight 120 ft., passive Perception 23
Languages
Deep Speech, telepathy 120 ft.

Traits

Alien Mind.

If a creature tries to read Belashyrra's thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Eye Thief.

Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within 120 feet of it, as though it were in that creature's space.

Legendary Resistance (3/Day).

If Belashyrra fails a saving throw, it can choose to succeed instead.

Magic Resistance.

Belashyrra has advantage on saving throws against spells and other magical effects.

Regeneration.

Belashyrra regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesn't regenerate.

Teleport.

As a bonus action, Belashyrra can teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack.

Belashyrra makes two attacks with its claws and uses its Eye Ray once.

Claw.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.

Eye Ray.

Belashyrra shoots one of the following magical eye rays of its choice, targeting one creature it can see within 120 feet of it:

  • 1. Psyche-Reconstruction Ray. The target must make a DC 22 Wisdom saving throw, taking 49 (9d10) psychic damage on a failed save, or half as much damage on a successful one. If this damage reduces a creature to 0 hit points, it dies and transforms into a spectator under Belashyrra's control and acts immediately after Belashyrra in the initiative order. The target can't be returned to its original form by any means short of a wish spell.

  • 2. Domination Ray. The target must succeed on a DC 22 Wisdom saving throw or be charmed by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.

  • 3. Mind-Weakening Ray. The target must succeed on a DC 22 Intelligence saving throw or take 36 (8d8) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • 4. Blinding Ray. The target and each creature within 10 feet of it must succeed on a DC 22 Constitution saving throw or take 19 (3d12) radiant damage and be blinded for 1 minute. Until this blindness ends, Belashyrra can see through the blinded creature's eyes. The blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Claw.

Belashyrra makes one claw attack.

Implant Fear (Costs 2 Actions).

Belashyrra targets a creature it can see within 60 feet of it. The target must succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.

Rend Reality (Costs 3 Actions).

Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12) force damage and gain one level of exhaustion.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "22",
    "lair": "23"
  },
  "hp": {
    "average": 304,
    "formula": "32d8 + 160"
  },
  "cha": 23,
  "con": 20,
  "dex": 21,
  "int": 25,
  "str": 24,
  "wis": 22,
  "name": "Belashyrra",
  "page": 286,
  "save": {
    "cha": "+13",
    "int": "+14",
    "wis": "+13"
  },
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "arcana": "+14",
    "perception": "+13"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 40,
    "canHover": true
  },
  "trait": [
    {
      "name": "Alien Mind",
      "entries": [
        "If a creature tries to read Belashyrra's thoughts or deals psychic damage to it, that creature must succeed on a {@dc 22} Intelligence saving throw or be {@condition stunned} for 1 minute. The {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Eye Thief",
      "entries": [
        "Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within 120 feet of it, as though it were in that creature's space."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Belashyrra fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Belashyrra has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "Belashyrra regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "As a bonus action, Belashyrra can teleport up to 30 feet to an unoccupied space it can see."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Belashyrra makes two attacks with its claws and uses its Eye Ray once."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) slashing damage."
      ]
    },
    {
      "name": "Eye Ray",
      "entries": [
        "Belashyrra shoots one of the following magical eye rays of its choice, targeting one creature it can see within 120 feet of it:",
        {
          "type": "list",
          "items": [
            {
              "name": "1. Psyche-Reconstruction Ray",
              "type": "itemSub",
              "entry": "The target must make a {@dc 22} Wisdom saving throw, taking 49 ({@damage 9d10}) psychic damage on a failed save, or half as much damage on a successful one. If this damage reduces a creature to 0 hit points, it dies and transforms into a spectator under Belashyrra's control and acts immediately after Belashyrra in the initiative order. The target can't be returned to its original form by any means short of a {@spell wish} spell."
            },
            {
              "name": "2. Domination Ray",
              "type": "itemSub",
              "entry": "The target must succeed on a {@dc 22} Wisdom saving throw or be {@condition charmed} by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue telepathic commands to the {@condition charmed} creature (no action required), which it does its best to obey."
            },
            {
              "name": "3. Mind-Weakening Ray",
              "type": "itemSub",
              "entry": "The target must succeed on a {@dc 22} Intelligence saving throw or take 36 ({@damage 8d8}) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            },
            {
              "name": "4. Blinding Ray",
              "type": "itemSub",
              "entry": "The target and each creature within 10 feet of it must succeed on a {@dc 22} Constitution saving throw or take 19 ({@damage 3d12}) radiant damage and be {@condition blinded} for 1 minute. Until this blindness ends, Belashyrra can see through the {@condition blinded} creature's eyes. The {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "resist": [
    "poison",
    "psychic"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "ERLW",
  "passive": 23,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Deep Speech",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Claw",
      "entries": [
        "Belashyrra makes one claw attack."
      ]
    },
    {
      "name": "Implant Fear (Costs 2 Actions)",
      "entries": [
        "Belashyrra targets a creature it can see within 60 feet of it. The target must succeed on a {@dc 22} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra."
      ]
    },
    {
      "name": "Rend Reality (Costs 3 Actions)",
      "entries": [
        "Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of Belashyrra must succeed on a {@dc 22} Constitution saving throw or take 19 ({@damage 3d12}) force damage and gain one level of {@condition exhaustion}."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "R",
    "S",
    "Y"
  ],
  "languageTags": [
    "DS",
    "TP"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Belashyrra",
    "source": "ERLW"
  },
  "conditionImmune": [
    "blinded",
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned",
    "prone"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "blinded",
    "charmed",
    "exhaustion",
    "stunned"
  ],
  "savingThrowForced": [
    "constitution",
    "intelligence",
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "charmed"
  ],
  "savingThrowForcedLegendary": [
    "wisdom"
  ]
}