Bel

CreatureCoAp. 2342014

Large fiend, lawful evil

Armor Class
19 (natural armor)
Hit Points
364 (27d10 + 216)
Speed
fly 60 ft., 30 ft.
Challenge
25 (75,000 XP)
STR
28
+9
DEX
14
+2
CON
26
+8
INT
25
+7
WIS
19
+4
CHA
26
+8
Saving Throws
Con +16, Dex +10, Wis +12
Skills
Arcana +15, Insight +12, Deception +16, Persuasion +16
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 14
Languages
Common, Infernal, telepathy 120 ft.

Traits

Fear Aura.

Any creature hostile to Bel that starts its turn within 20 feet of him must make a DC 23 Wisdom saving throw unless Bel is incapacitated. If the save fails, the creature has the frightened condition until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Bel's Fear Aura for the next 24 hours.

Legendary Resistance (3/Day).

If Bel fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Bel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Bel attacks twice with his Greatsword and once with his Tail.

Greatsword.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (6d6) fire damage. If the target is a flammable object that isn't being held or worn, it catches fire.

Tail.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or have the stunned condition until the end of its next turn.

Legendary Actions

Fireball.

Bel casts Fireball.

Tactical Edge (Costs 2 Actions).

Roll a d6 for Bel. The number rolled on the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.

Summon Ice Devil (Costs 3 Actions).

Bel magically summons an ice devil with an ice spear (as described in the ice devil's entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel's ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it with an action.

Spellcasting

Spellcasting.

Bel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 24):

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "25",
  "hp": {
    "average": 364,
    "formula": "27d10 + 216"
  },
  "cha": 26,
  "con": 26,
  "dex": 14,
  "int": 25,
  "str": 28,
  "wis": 19,
  "name": "Bel",
  "page": 234,
  "save": {
    "con": "+16",
    "dex": "+10",
    "wis": "+12"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "arcana": "+15",
    "insight": "+12",
    "deception": "+16",
    "persuasion": "+16"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Fear Aura",
      "entries": [
        "Any creature hostile to Bel that starts its turn within 20 feet of him must make a {@dc 23} Wisdom saving throw unless Bel is {@condition incapacitated}. If the save fails, the creature has the {@condition frightened} condition until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Bel's Fear Aura for the next 24 hours."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Bel fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Bel has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Bel attacks twice with his Greatsword and once with his Tail."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d6 + 9}) slashing damage plus 21 ({@damage 6d6}) fire damage. If the target is a flammable object that isn't being held or worn, it catches fire."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Constitution saving throw or have the {@condition stunned} condition until the end of its next turn."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "CoA",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Infernal",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Fireball",
      "entries": [
        "Bel casts {@spell Fireball}."
      ]
    },
    {
      "name": "Tactical Edge (Costs 2 Actions)",
      "entries": [
        "Roll a {@dice d6} for Bel. The number rolled on the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute."
      ]
    },
    {
      "name": "Summon Ice Devil (Costs 3 Actions)",
      "entries": [
        "Bel magically summons an {@creature ice devil} with an ice spear (as described in the ice devil's entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel's ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it with an action."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C",
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Detect Magic}",
        "{@spell Fireball}"
      ],
      "daily": {
        "1e": [
          "{@spell Imprisonment}",
          "{@spell Meteor Swarm}"
        ],
        "2e": [
          "{@spell Dispel Magic}",
          "{@spell Hold Monster}",
          "{@spell Mirror Image}",
          "{@spell Mislead}",
          "{@spell Raise Dead}",
          "{@spell Teleport}",
          "{@spell Wall of Fire}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "Bel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 24}):"
      ]
    }
  ],
  "attachedItems": [
    "greatsword|phb"
  ],
  "legendaryGroup": {
    "name": "Bel",
    "source": "CoA"
  },
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "B",
    "F"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "blinded",
    "deafened",
    "invisible",
    "paralyzed",
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "dexterity"
  ]
}