Beholder Zombie

CreatureXMMp. 3472024

Large undead, neutral evil

Armor Class
15
Hit Points
93 (11d10 + 33)
Speed
fly 20 ft. (hover), 5 ft., canHover true ft.
Challenge
5 (1,800 XP)
STR
14
+2
DEX
8
-1
CON
16
+3
INT
3
-4
WIS
8
-1
CHA
5
-3
Saving Throws
Wis +2
Damage Immunities
poison
Condition Immunities
exhaustion; poisoned; prone
Senses
Darkvision 60 ft., passive Perception 9
Languages
understands Deep Speech and Undercommon but can't speak

Traits

Undead Fortitude.

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Multiattack.

The zombie uses Eye Rays twice.

Bite.

Melee Attack Roll: +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage.

Eye Rays.

The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn):

  • 1: Paralyzing Ray. con DC 14. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
  • 2: Fear Ray. wis DC 14. 13 (3d8) Psychic damage, and the target has the Frightened condition until the end of its next turn.
  • 3: Enervation Ray. con DC 14. 10 (3d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can't regain Hit Points. Half damage only.
  • 4: Disintegration Ray. dex DC 14. 27 (5d10) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Half damage. If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.
Raw data
{
  "ac": [
    15
  ],
  "cr": "5",
  "hp": {
    "average": 93,
    "formula": "11d10 + 33"
  },
  "cha": 5,
  "con": 16,
  "dex": 8,
  "int": 3,
  "str": 14,
  "wis": 8,
  "name": "Beholder Zombie",
  "page": 347,
  "save": {
    "wis": "+2"
  },
  "size": [
    "L"
  ],
  "type": "undead",
  "group": [
    "Beholders"
  ],
  "speed": {
    "fly": {
      "number": 20,
      "condition": "(hover)"
    },
    "walk": 5,
    "canHover": true
  },
  "trait": [
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the zombie to 0 {@variantrule Hit Points|XPHB}, it makes a Constitution saving throw ({@dc 5} plus the damage taken) unless the damage is Radiant or from a {@variantrule Critical Hit|XPHB}. On a successful save, the zombie drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The zombie uses Eye Rays twice."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atkr m} {@hit 5}, reach 5 ft. {@h}16 ({@damage 4d6 + 2}) Piercing damage."
      ]
    },
    {
      "name": "Eye Rays",
      "entries": [
        "The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll {@dice 1d4}; reroll if the zombie has already used that ray during this turn):",
        {
          "type": "list",
          "items": [
            {
              "name": "1: Paralyzing Ray",
              "type": "item",
              "entries": [
                "{@actSave con} {@dc 14}. {@actSaveFail} The target has the {@condition Paralyzed|XPHB} condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically."
              ]
            },
            {
              "name": "2: Fear Ray",
              "type": "item",
              "entries": [
                "{@actSave wis} {@dc 14}. {@actSaveFail} 13 ({@damage 3d8}) Psychic damage, and the target has the {@condition Frightened|XPHB} condition until the end of its next turn."
              ]
            },
            {
              "name": "3: Enervation Ray",
              "type": "item",
              "entries": [
                "{@actSave con} {@dc 14}. {@actSaveFail} 10 ({@damage 3d6}) Necrotic damage, and the target has the {@condition Poisoned|XPHB} condition until the end of its next turn. While {@condition Poisoned|XPHB}, the target can't regain {@variantrule Hit Points|XPHB}. {@actSaveSuccess} Half damage only."
              ]
            },
            {
              "name": "4: Disintegration Ray",
              "type": "item",
              "entries": [
                "{@actSave dex} {@dc 14}. {@actSaveFail} 27 ({@damage 5d10}) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of it disintegrates into dust. {@actSaveSuccess} Half damage. {@actSaveSuccessOrFail} If the target is a creature and this damage reduces it to 0 {@variantrule Hit Points|XPHB}, it disintegrates into dust."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "Darkvision 60 ft."
  ],
  "source": "XMM",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands Deep Speech and Undercommon but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/beholder-zombie.opus",
    "type": "internal"
  },
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "P",
    "Y"
  ],
  "environment": [
    "planar, shadowfell",
    "underdark",
    "urban"
  ],
  "languageTags": [
    "CS",
    "DS",
    "U"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "poisoned",
    "prone"
  ],
  "conditionInflict": [
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "referenceSources": [
    "NF",
    "RHW"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "wisdom"
  ]
}