Beholder Zombie

CreatureMMp. 3162014

Large undead, neutral evil

Armor Class
15 (natural armor)
Hit Points
93 (11d10 + 33)
Speed
fly 20 ft. (hover), 0 ft., canHover true ft.
Challenge
5 (1,800 XP)
STR
10
+0
DEX
8
-1
CON
16
+3
INT
3
-4
WIS
8
-1
CHA
5
-3
Saving Throws
Wis +2
Damage Immunities
poison
Condition Immunities
poisoned; prone
Senses
darkvision 60 ft., passive Perception 9
Languages
understands Deep Speech and Undercommon but can't speak

Traits

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Eye Ray.

The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.

  • 1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • 2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • 3. Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

  • 4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 93,
    "formula": "11d10 + 33"
  },
  "cha": 5,
  "con": 16,
  "dex": 8,
  "int": 3,
  "str": 10,
  "wis": 8,
  "name": "Beholder Zombie",
  "page": 316,
  "save": {
    "wis": "+2"
  },
  "size": [
    "L"
  ],
  "type": "undead",
  "speed": {
    "fly": {
      "number": 20,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage."
      ]
    },
    {
      "name": "Eye Ray",
      "entries": [
        "The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.",
        {
          "type": "list",
          "items": [
            {
              "name": "1. Paralyzing Ray",
              "type": "itemSub",
              "entry": "The targeted creature must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            },
            {
              "name": "2. Fear Ray",
              "type": "itemSub",
              "entry": "The targeted creature must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            },
            {
              "name": "3. Enervation Ray",
              "type": "itemSub",
              "entry": "The targeted creature must make a {@dc 14} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one."
            },
            {
              "name": "4. Disintegration Ray",
              "type": "itemSub",
              "entries": [
                "If the target is a creature, it must succeed on a {@dc 14} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.",
                "If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MM",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands Deep Speech and Undercommon but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/beholder-zombie.opus",
    "type": "internal"
  },
  "traitTags": [
    "Undead Fortitude"
  ],
  "damageTags": [
    "N",
    "O",
    "P"
  ],
  "environment": [
    "underdark"
  ],
  "reprintedAs": [
    "Beholder Zombie|XMM"
  ],
  "languageTags": [
    "CS",
    "DS",
    "U"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned",
    "prone"
  ],
  "conditionInflict": [
    "frightened",
    "paralyzed"
  ],
  "referenceSources": [
    "RtG",
    "ToFW",
    "VEoR",
    "WDH",
    "WDMM"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "wisdom"
  ]
}